这个案例实现的动作并不复杂,主要包含一个 跳跃动作、攻击动作、还有一个包含三个动画状态的动画混合树。然后设置三个参数来控制切换。
状态机结构如下:
完整代码
using System.Collections;
using System.Collections.Generic;
using UnityEngine;public class GirlAnimacON : MonoBehaviour
{AudioSource OneAudioSour;public AudioClip RunVoiceClip;public AudioClip JumpVoiceClip;public AudioClip AttackVoiceClip;// 这个脚本实现控制角色动画播放以及声音播放Animator GirlsAnimator;float SpeedGirlsMove;bool TunMove=false;int TunMo = 0;void Start(){OneAudioSour = this.GetComponent<AudioSource>();GirlsAnimator = this.GetComponent<Animator>();//游戏初始化GirlsAnimator.SetBool("MoveBlend", false);GirlsAnimator.SetBool("Jump", false);GirlsAnimator.SetBool("Attack", false);TunMove = false;SpeedGirlsMove = 0f;}void Update(){ControllAnima();}/// <summary>/// 控制Player动画/// </summary>void ControllAnima(){if (Input.GetKey(KeyCode.W)){TunMove = false;//开关TunMo = 0;//开关// 开始移动动画的播放GirlsAnimator.SetBool("MoveBlend", true);SpeedGirlsMove += 0.1f;SpeedGirlsMove = Mathf.Clamp(SpeedGirlsMove, 0f, 20f);//限制最大最小数值}//else if (!Input.GetKey(KeyCode.W))//{// SpeedGirlsMove -= 0.1f;// SpeedGirlsMove = Mathf.Clamp(SpeedGirlsMove, 0f, 20f);//限制最大最小数值//}//--------------------------------if (Input.GetKeyUp(KeyCode.W)){//只执行一次TunMove = true;TunMo = 1;}if (TunMove){SpeedGirlsMove -= 0.1f;SpeedGirlsMove = Mathf.Clamp(SpeedGirlsMove, 0f, 20f);//限制最大最小数值}GirlsAnimator.SetFloat("MoveSpeed", SpeedGirlsMove);//------------------------------------------------控制其他动画-----------------------if (GirlsAnimator.GetCurrentAnimatorStateInfo(0).IsName("MoveBlend")){GirlsAnimator.SetBool("MoveBlend", false);}//------------------------------------------------控制其他动画-----------------------if (Input.GetKeyDown(KeyCode.Space)){// 开始跳跃动画的播放GirlsAnimator.SetBool("Jump", true);OneAudioSour.clip = AttackVoiceClip;//修改默认声音片段到组件中OneAudioSour.Play();//播放声音}if (GirlsAnimator.GetCurrentAnimatorStateInfo(0).IsName("JUMP")){GirlsAnimator.SetBool("Jump", false);}//------------------------------------------------控制gongji动画-----------------------if (Input.GetMouseButtonDown(0)){// 开始攻击动画的播放GirlsAnimator.SetBool("Attack", true);OneAudioSour.clip = AttackVoiceClip;OneAudioSour.Play();//OneAudioSour.PlayOneShot(AttackVoiceClip);}if (GirlsAnimator.GetCurrentAnimatorStateInfo(0).IsName("Attack")){GirlsAnimator.SetBool("Attack", false);}//------------------------------------------------控制其他动画-----------------------}public void PlayRunVoice1(){Debug.Log("跑步动画播到15帧了!开始播放跑步声音");OneAudioSour.clip = RunVoiceClip;OneAudioSour.Play();}public void PlayRunVoice2(){OneAudioSour.clip = RunVoiceClip;OneAudioSour.Play();Debug.Log("跑步动画播到30帧了!开始播放跑步声音");}}