效果:
代码:
<template><div><el-container><el-main><div class="box-card-left"><div id="threejs" style="border: 1px solid red"></div><div style="border: 1px solid skyblue; padding: 10px; margin: 10px"><el-form label-width="0px"><el-form-item><el-switchv-model="wireframe"active-text="线模型"inactive-text="面模型"></el-switch></el-form-item><el-form-item><el-switchv-model="outlinePassFlag"active-text="有发光描边"inactive-text="无发光描边"></el-switch></el-form-item><el-form-item><el-switchv-model="glitchPassFlag"active-text="有闪屏效果"inactive-text="无闪屏效果"></el-switch></el-form-item><el-form-item><el-switchv-model="filmPassFlag"active-text="有模拟电视屏幕效果"inactive-text="无模拟电视屏幕效果"></el-switch></el-form-item><el-form-item><el-switchv-model="afterimagePassFlag"active-text="有重影效果"inactive-text="无重影效果"></el-switch></el-form-item><el-form-item><el-switchv-model="dotScreenPassFlag"active-text="有点网效果"inactive-text="无点网效果"></el-switch></el-form-item><el-form-item><el-switchv-model="HalftonePassFlag"active-text="有半色调效果"inactive-text="无半色调效果"></el-switch></el-form-item><el-form-item><el-switchv-model="shaderPassFlag"active-text="有着色器效果"inactive-text="无着色器效果"></el-switch></el-form-item></el-form><br /><!-- <div class="box-right"> <el-button type="primary" >面与线框切换</el-button></div> --><div style="text-align:left;">相关文章:<div style="color:blue;margin-top:5px;">http://www.taodudu.cc/news/show-4413505.html?action=onClick</div><div style="color:blue;margin-top:5px;">https://blog.csdn.net/webMinStudent/article/details/130786714</div></div></div></div></el-main></el-container></div>
</template>
<script>
// 引入轨道控制器扩展库OrbitControls.js
import { OrbitControls } from "three/examples/jsm/controls/OrbitControls.js";
import { GLTFLoader } from "three/examples/jsm/loaders/GLTFLoader.js";
// 效果制作器
import { EffectComposer } from "three/examples/jsm/postprocessing/EffectComposer.js";
// 渲染通道
import { RenderPass } from "three/examples/jsm/postprocessing/RenderPass.js";
// 发光描边OutlinePass
import { OutlinePass } from "three/examples/jsm/postprocessing/OutlinePass.js";
// 闪屏效果
import { GlitchPass } from "three/examples/jsm/postprocessing/GlitchPass.js";
// 电视效果
import { FilmPass } from "three/examples/jsm/postprocessing/FilmPass.js";
// AfterimagePass 重影效果
import { AfterimagePass } from "three/examples/jsm/postprocessing/AfterimagePass.js";
// ClearPass 清除背景通道
import { ClearPass } from "three/examples/jsm/postprocessing/ClearPass.js";
// DotScreenPass 点网效果
import { DotScreenPass } from "three/examples/jsm/postprocessing/DotScreenPass.js";
// 半色调效果
import { HalftonePass } from "three/examples/jsm/postprocessing/HalftonePass.js";
// 着色器通道
import { ShaderPass } from "three/examples/jsm/postprocessing/ShaderPass.js";export default {data() {return {name: "",scene: null, // 场景对象camera: null, // 相机对象renderer: null,effectComposer: null,mesh: null,mesh1: null,geometry: null,group: null,material: null,texture: null,effectComposer: null,wireframe: false,outlinePass: null, // 发光描边outlinePassFlag: false, // 发光描边开关标志glitchPass: null, // 闪屏glitchPassFlag: false, // 闪屏开关标志filmPass: null, // 模拟电视filmPassFlag: false, // 模拟电视开关标志afterimagePass: null, // 重影效果afterimagePassFlag: false, // 重影效果关标志dotScreenPass: null, // 点网效果dotScreenPassFlag: false, // 点网效果关标志halftonePass: null, // 半色调效果HalftonePassFlag: false, // 半色调效果关标志shaderPass: null, // 着色器效果shaderPassFlag: false, // 着色器效果关标志};},watch: {wireframe: {handler(v) {this.changeLine();},deep: true,immediate: true,},shaderPassFlag: {handler(v) {if (this.effectComposer && this.shaderPass) {if (v) {// 效果制作器添加 着色器效果this.effectComposer.addPass(this.shaderPass);} else {// 效果制作器删除 着色器效果this.effectComposer.removePass(this.shaderPass);}}},},HalftonePassFlag: {handler(v) {if (this.effectComposer && this.halftonePass) {if (v) {// 效果制作器添加 半色调效果通道this.effectComposer.addPass(this.halftonePass);} else {// 效果制作器删除 半色调效果通道this.effectComposer.removePass(this.halftonePass);}}},},dotScreenPassFlag: {handler(v) {if (this.effectComposer && this.dotScreenPass) {if (v) {// 效果制作器添加 点网效果通道this.effectComposer.addPass(this.dotScreenPass);} else {// 效果制作器删除 点网效果通道this.effectComposer.removePass(this.dotScreenPass);}}},},afterimagePassFlag: {handler(v) {if (this.effectComposer && this.afterimagePass) {if (v) {// 效果制作器添加 发光描边通道this.effectComposer.addPass(this.afterimagePass);} else {// 效果制作器删除 发光描边通道this.effectComposer.removePass(this.afterimagePass);}}},},outlinePassFlag: {handler(v) {if (this.effectComposer && this.outlinePass) {if (v) {// 效果制作器添加 发光描边通道this.effectComposer.addPass(this.outlinePass);} else {// 效果制作器删除 发光描边通道this.effectComposer.removePass(this.outlinePass);}}},},glitchPassFlag: {handler(v) {if (this.effectComposer && this.glitchPass) {if (v) {// 效果制作器添加 闪屏效果通道this.effectComposer.addPass(this.glitchPass);} else {// 效果制作器删除 闪屏效果通道this.effectComposer.removePass(this.glitchPass);}}},},filmPassFlag: {handler(v) {if (this.effectComposer && this.filmPass) {if (v) {// 效果制作器添加 电视屏幕效果通道this.effectComposer.addPass(this.filmPass);} else {// 效果制作器删除 电视屏幕效果通道this.effectComposer.removePass(this.filmPass);}}},},},created() {},mounted() {this.name = this.$route.query.name;this.init();},methods: {goBack() {this.$router.go(-1);},outlinePassFn() {// 创建发光描边通道对象this.outlinePass = new OutlinePass(new this.$three.Vector2(1000, 800),this.scene,this.camera);// 设置描边颜色this.outlinePass.visibleEdgeColor.set(0xf01414);// 设置描边厚度this.outlinePass.edgeThickness = 5;// 设置描边发光强度this.outlinePass.edgeStrength = 6;// 设置模型闪烁频率this.outlinePass.pulsePeriod = 2;// 发光描边对象添加网格模型对象this.outlinePass.selectedObjects = [this.mesh];},glitchPassFn() {// 创建闪屏对象this.glitchPass = new GlitchPass();},// 点网效果dotScreenPassFn() {// 创建闪屏对象this.dotScreenPass = new DotScreenPass();},// 半色调效果HalftonePassFn() {// 创建闪屏对象this.halftonePass = new HalftonePass();},filmPassFn() {/*** FilmPass通道可以通过扫描线和失真模拟电视屏幕* new FilePass(nlntensity, slntensity, sCount, grayscale)* nlntensity 控制屏幕的颗粒程度* slntensity 控制屏幕上扫描线的显著程度* sCount 控制扫描线的数量* grayscale 接收一个布尔值,指定是否将图像转为灰度图* */this.filmPass = new FilmPass(20, 10, 1000, false);},// 重影效果afterimagePassFn() {this.afterimagePass = new AfterimagePass();},// 着色器效果shaderPassFn() {const pixelationShader = {uniforms: {tDiffuse: { value: null },resolution: { value: new this.$three.Vector2(window.innerWidth, window.innerHeight) },pixelSize: { value: 5.0 }, // Adjust this value to control pixelation size},vertexShader: `varying vec2 vUv;void main() {vUv = uv;gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);}`,fragmentShader: `uniform sampler2D tDiffuse;uniform vec2 resolution;uniform float pixelSize;varying vec2 vUv;void main() {vec2 dxy = pixelSize / resolution;vec2 coord = dxy * floor(vUv / dxy);gl_FragColor = texture2D(tDiffuse, coord);}`,};this.shaderPass = new ShaderPass(pixelationShader);},// 后处理操作afterCure() {// 创建效果制作器对象this.effectComposer = new EffectComposer(this.renderer);// 创建渲染器通道对象const renderPass = new RenderPass(this.scene, this.camera);// 效果制作器添加 渲染器通道this.effectComposer.addPass(renderPass);// 发光描边this.outlinePassFn();// // 闪屏this.glitchPassFn();// // 模拟电视屏幕this.filmPassFn();// 重影效果this.afterimagePassFn();// 点网效果this.dotScreenPassFn();// 半色调效果this.HalftonePassFn();// 着色器效果this.shaderPassFn();// this.effectComposer.addPass(pixelationPass);// const clearPass = new ClearPass('white', 1);// this.effectComposer.addPass(clearPass);},init() {// 1,创建场景对象this.scene = new this.$three.Scene();/*** 创建四面缓冲几何体 TetrahedronGeometry(radius, detail)* radius: 四面体的半径;* detail: 默认值是0,将这个值设为一个大于0的数,将会为它添加一些顶点,使其不再是一个四面体* */this.geometry = new this.$three.TetrahedronGeometry(50, 0);// 创建材质对象this.material = new this.$three.MeshBasicMaterial({color: 0xffffaa,wireframe: this.wireframe, // 将几何体渲染位线框,默认是false});// 创建网格对象this.mesh = new this.$three.Mesh(this.geometry, this.material);this.scene.add(this.mesh); // 将网格对象添加到场景中// 包围盒的辅助对象const box = new this.$three.BoxHelper(this.mesh, 0xffffff);this.scene.add(box);// 创建辅助坐标轴对象; 150 坐标轴长度const axesHelper = new this.$three.AxesHelper(150);this.scene.add(axesHelper);// 创建相机对象this.camera = new this.$three.PerspectiveCamera(60, 1, 0.01, 1000);// 设置相机对象的位置this.camera.position.set(200, 200, 100);this.camera.lookAt(0, 0, 0);// 创建渲染器对象this.renderer = new this.$three.WebGLRenderer();this.renderer.setSize(1000, 800); // 设置渲染尺寸// this.renderer.render(this.scene, this.camera); // 开始渲染window.document.getElementById("threejs").appendChild(this.renderer.domElement);// 创建相机空间轨道控制器const controls = new OrbitControls(this.camera, this.renderer.domElement);controls.addEventListener("change", () => {this.renderer.render(this.scene, this.camera);});this.afterCure();this.renderFun();},// 点击切换按钮时触发changeLine() {let wf = JSON.parse(JSON.stringify(this.wireframe));if (this.mesh) {this.mesh.material.wireframe = wf;this.renderer.render(this.scene, this.camera); // 开始渲染}},renderFun() {this.effectComposer.render();window.requestAnimationFrame(this.renderFun);},},
};
</script>
<style lang="less" scoped>
.box-card-left {display: flex;align-items: flex-start;flex-direction: row;width: 100%;.box-right {text-align: left;padding: 10px;.xyz {width: 100px;margin-left: 20px;}.box-btn {margin-left: 20px;}}
}
.el-form-item {margin: 0;
}
</style>