参考文档
借助了这位大佬的开发思路, 开发过程中学到了很多
C语言实现《2048游戏》
技术点:
system调整控制台大小的问题
unsigned and 符号位
C++对齐输出(左对齐和右对齐)
C++ goto语句详解
完整代码
/*********************************************************************
程序名: 贪吃蛇
*********************************************************************/
#define _CRT_SECURE_NO_WARNINGS
#define _CRT_NONSTDC_NO_DEPRECATE
#include <iostream> // 对应c中的#include <stdio.h>
#include <cstdlib> // 对应C中的#include <stdlib.h>
#include <ctime> // 对应c中的#include <time.h>
#include <conio.h> // 使用getch()函数
#include <windows.h> //使用Sleep()函数
#include <iomanip> // C++ 输出对齐函数
#include <fstream> // 文件操作头函数using namespace std;void Menu();//菜单
void Rule_of_game();//游戏规则
void Begin(); //开始
void Table();//打印4×4方格
int Random_number1();//产生2或4的随机数
int Random_number2();//产生0、1、2、3的随机数
int Get(int *p_cnt, int score);//输入指令
void Move();//保留上一次的棋盘布局
int If_move();//判断是否移动
int Over();//判断是否结束
void Write_max(int score);//向2048游戏-最高记录写入最高分
int Read_max();//读出最高分记录的文件
void Write_file(int *p_cnt, int scort);//存档
int Read_file(int *p_cnt);//读档
void again();//是否继续游戏
int color(int c);//更改颜色
void box_color(int x);//不同数值对应不同颜色 int a[4][4] = { 0 };// 定义全局的二维数组
int A[4][4]; //保留上一步的棋局 char *name_max = "2048游戏-最高记录.txt";
char *name_file = "[山海]-2048游戏.txt";int main()
{system("mode con cols=90 lines=30"); //调整控制台大小system("title 2048超级大大型游戏"); //程序标题 system("color F0");//F 表示背景颜色,0表示前景颜色Menu();system("PAUSE");return 0;
}void Menu() //菜单
{cout << "\t\t║ 欢迎使用由[山海]制作的2048超级大大型游戏 ║\n";cout << "\t\t╟──────────────────────────────────────────────╢\n";cout << "\t\t║请输入选项: ║\n";cout << "\t\t║ ┌───┐ ║\n";cout << "\t\t║ │ 1 │ 游戏规则 ║\n";cout << "\t\t║ └───┘ ║\n";cout << "\t\t║ ┌───┐ ║\n";cout << "\t\t║ │ 2 │ 开始游戏 ║\n";cout << "\t\t║ └───┘ ║\n";cout << "\t\t║ ┌───┐ ║\n";cout << "\t\t║ │ 3 │ 继续游戏 ║\n";cout << "\t\t║ └───┘ ║\n";cout << "\t\t║ ┌───┐ ║\n";cout << "\t\t║ │ 4 │ 退出游戏 ║\n";cout << "\t\t║ └───┘ ║\n";cout << "\t\t╚══════════════════════════════════════════════╝\n";int x = 1, max = 0;while (x){switch (getch()) // getch()函数检测按键。{case '1':x = 0;Rule_of_game();//游戏规则Menu();break;case '2':x = 0;system("cls");//清屏 int h, l;for (h = 0; h < 4; h++){for (l = 0; l < 4; l++){a[h][l] = 0;A[h][l] = 0;}}Begin(); //开始游戏 break;case '3':x = 0;system("cls");//清屏max = Read_max();//读取之前的最高记录 Begin(); //开始游戏 break;case '4':exit(0);default:cout << "输入了非法选项,请重新选择!" << endl;}}
}void Rule_of_game()
{system("cls");//清屏 cout << "╔══════════════════════════════════════════════════════════════════════════════════╗" << endl;cout << "║本游戏通过按键W、S、A、D(不区分大小写)四个键分别控制滑块上移、下移、左移和右移。 ║" << endl;cout << "║滑块移动的过程中,如有相邻且相等数字的滑块将会相加,并获得相应的分数。 ║" << endl;cout << "║当棋盘上的所有位置均有数字,且不能合成,则游戏结束。本游戏未设置游戏成功。 ║"<< endl;cout << "║游戏过程中输入I即为存档并退出游戏,输入O即为读档,输入P则退出游戏。 ║"<< endl;cout << "║“开始游戏”则清除最高记录及存档、“继续游戏”则保存之前的最高记录,且可以读档。 ║" << endl;cout << "╚══════════════════════════════════════════════════════════════════════════════════╝" << endl;system("pause");//暂停 system("cls");//清屏
}void Begin()
{int score = 0;int sign = 1;int h, l, cnt = 0;int *p_cnt = &cnt;while (1){cout << "\t\t╔══════════════════════════════════════════════╗" << endl;cout << "\t\t║ 欢迎使用由[山海]制作的2048超级大大型游戏 ║" << endl;cout << "\t\t╟──────────────────────────────────────────────╢" << endl;cout << "\t\t║移动: ┌───┐ 存档: 读档: 退出: ║" << endl;cout << "\t\t║ │ W │ ║" << endl;cout << "\t\t║ ┌───┼───┼───┐ ┌───┐ ┌───┐ ┌───┐ ║" << endl;cout << "\t\t║ │ A │ S │ D │ │ I │ │ O │ │ P │ ║" << endl;cout << "\t\t║ └───┴───┴───┘ └───┘ └───┘ └───┘ ║" << endl;cout << "\t\t╚══════════════════════════════════════════════╝" << endl;while (1){if (sign == 1){h = Random_number2();l = Random_number2();if (a[h][l] == 0) {a[h][l] = Random_number1();cnt++;break;}}else{break;}}Table(); // 打印棋盘int max = Read_max();printf("\t\t移动的步数:%d\t当前得分:%d\n\t\t最高记录:%d\n", cnt - 1, score, max);Move(); //保留棋盘score += Get(p_cnt, score);//得分if (score > max){Write_max(score);//保存此次记录}sign = If_move();//判断棋盘是否有变动 if (Over() == 0){if (max < score){//打破记录 Write_max(score);//保存此次记录cout << "\t\t恭喜您已打破记录!" << endl;}break;}system("cls"); //清屏}
}int Get(int *p_cnt,int score)
{int h, l, t, sum = 0;char ch;ch = getch();//输入字符 switch (ch){/*滑块向上移动*/case 'w':case 'W':/*向上聚集数字*/for (l = 0; l < 4; l++){for (t = 0; t < 4; t++){for (h = 3; h > 0; h--){if (a[h - 1][l] == 0){a[h - 1][l] = a[h][l];a[h][l] = 0;}}}}/*竖直方向上,相邻且相同的数字相加*/for (l = 0; l < 4; l++){for (h = 0; h < 3; h++){if (a[h][l] == a[h + 1][l]){a[h][l] += a[h + 1][l];a[h + 1][l] = 0;sum += a[h][l];}}}/*向上聚集数字*/for (l = 0; l < 4; l++){for (t = 0; t < 4; t++){for (h = 3; h > 0; h--){if (a[h - 1][l] == 0){a[h - 1][l] = a[h][l];a[h][l] = 0;}}}}break;case 's':case 'S':for (l = 0; l < 4; l++){for (t = 0; t < 4; t++){for (h = 0; h < 3; h++){if (a[h + 1][l] == 0){a[h + 1][l] = a[h][l];a[h][l] = 0;}}}}for (l = 0; l < 4; l++){for (h = 3; h > 0; h--){if (a[h][l] == a[h - 1][l]){a[h][l] += a[h - 1][l];a[h - 1][l] = 0;sum += a[h][l];}}}for (l = 0; l < 4; l++){for (t = 0; t < 4; t++){for (h = 0; h < 3; h++){if (a[h + 1][l] == 0){a[h + 1][l] = a[h][l];a[h][l] = 0;}}}}break;case 'a':case 'A':for (h = 0; h < 4; h++){for (t = 0; t < 4; t++){for (l = 3; l > 0; l--){if (a[h][l - 1] == 0){a[h][l - 1] = a[h][l];a[h][l] = 0;}}}}for (h = 0; h < 4; h++){for (l = 0; l < 3; l++){if (a[h][l] == a[h][l + 1]){a[h][l] += a[h][l + 1];a[h][l + 1] = 0;sum += a[h][l];}}}for (h = 0; h < 4; h++){for (t = 0; t < 4; t++){for (l = 3; l > 0; l--){if (a[h][l - 1] == 0){a[h][l - 1] = a[h][l];a[h][l] = 0;}}}}break;case 'd':case 'D':for (h = 0; h < 4; h++){for (t = 0; t < 4; t++){for (l = 0; l < 3; l++){if (a[h][l + 1] == 0){a[h][l + 1] = a[h][l];a[h][l] = 0;}}}}for (h = 0; h < 4; h++){for (l = 3; l > 0; l--){if (a[h][l] == a[h][l - 1]){a[h][l] += a[h][l - 1];a[h][l - 1] = 0;sum += a[h][l];}}}for (h = 0; h < 4; h++){for (t = 0; t < 4; t++){for (l = 0; l < 3; l++){if (a[h][l + 1] == 0){a[h][l + 1] = a[h][l];a[h][l] = 0;}}}}break;case 'i':case 'I': //存档当前游戏格局 Write_file(p_cnt, score);//调用存档函数 break;case 'o':case 'O':sum = Read_file(p_cnt);//读档break;case 'p':case 'P':system("cls"); //清屏Menu();//回到菜单 default:break;}return sum;
}void Table()
{int h, l;for (h = 0; h < 4; h++){if (h == 0){printf("\t\t\t┏━━━━━━┳━━━━━━┳━━━━━━┳━━━━━━┓\n");}else {printf("\t\t\t┣━━━━━━╋━━━━━━╋━━━━━━╋━━━━━━┫\n");}printf("\t\t\t┃ ┃ ┃ ┃ ┃\n");for (l = 0; l < 4; l++){if (a[h][l] == 0){//如果二维数组与棋盘对应的位置为零,则不放入数据 if (l == 0){printf("\t\t\t┃ ");}else {printf("┃ ");}}else{//否则放入与二维数组对应的数据 if (l == 0){printf("\t\t\t┃");box_color(a[h][l]);//判断滑块的数值,给对应颜色 printf("%5d ", a[h][l]);color(0);//恢复白色背景 }else {printf("┃");box_color(a[h][l]);//判断滑块的数值,给对应颜色 printf("%5d ", a[h][l]);color(0);//恢复白色背景 }}}printf("┃\n");printf("\t\t\t┃ ┃ ┃ ┃ ┃\n");}printf("\t\t\t┗━━━━━━┻━━━━━━┻━━━━━━┻━━━━━━┛\n");
}int Random_number1() //随机生成2 or 4
{int s;srand(time(0));s = ((unsigned)rand() % 2);s = s == 0 ? 2 : 4;return s;
}int Random_number2() //随机生成二维数组的下标
{int x;x = ((unsigned)rand() % 4);return x;
}void Move()
{int h, l;for (h = 0; h < 4; h++){for (l = 0; l < 4; l++){A[h][l] = a[h][l];}}
}int If_move()
{int h, l, sign = 0;for (h = 0; h < 4; h++){for (l = 0; l < 4; l++){if (a[h][l] != A[h][l]){//未进入条件框,说明滑块没有发生移动 sign = 1;goto out;}}}out:return sign;
}int Over()
{int over = 0;int h, l;for (h = 0; h < 4; h++){for (l = 0; l < 4; l++){if (a[h][l] == 0){//有空格 over = 1;//游戏继续 return 1;}}}if (over == 0){//没有空格 for (h = 0; h < 3; h++){for (l = 0; l < 3; l++){if (a[h][l] == a[h][l + 1]){over = 1;//游戏继续 break;}else if (a[h][l] == a[h + 1][l]){over = 1;//游戏继续 break;}}if (over == 1){break;}}}return over;//游戏结束
}void Write_max(int score)//写入文件
{ofstream fout(name_max); //读写操作,对打开的文件可进行读写操作 fout << score;fout.close();
}int Read_max() // 读取文件
{int max_score = 0;ifstream fin(name_max, ios::in);if (!fin){cout << "\t\t读取失败!程序即将自动退出 . . .";Sleep(3000);//睡眠3000毫秒,即停留3秒钟 exit(0); //退出程序}else{fin >> max_score;fin.close();}return max_score;//返回最高记录的值
}void Write_file(int *p_cnt, int score)
{int h, l;ofstream fout(name_file); if (!fout){cout << "\t\t存档失败!程序即将自动退出 . . ." << endl;Sleep(3000);//睡眠3000毫秒,即停留3秒钟 exit(0);}else{for (h = 0; h < 4; h++){for (l = 0; l < 4; l++){fout << a[h][l] << " ";}}}fout << score << " ";fout << *p_cnt - 1; cout << "\t\t存档成功!游戏即将自动退出 . . ." << endl;Sleep(3000); //睡眠3000毫秒,即停留3秒钟 exit(0);fout.close();
}int Read_file(int *p_cnt)
{int h, l, score = 0;ifstream fin(name_file , ios::in);if (!fin){cout << "\t\t读档失败!程序即将自动退出 . . ." << endl;Sleep(3000); //睡眠3000毫秒,即停留3秒钟 exit(0);}else{for (h = 0; h < 4; h++){for (l = 0; l < 4; l++){fin >> a[h][l];}}}fin >> score;fin >> *p_cnt;fin.close();Table(); // 打印棋盘return score;
}void again()
{cout << "\t\t╔══════════════════════════════════════════════╗" << endl;cout << "\t\t║ 您已失败 ║" << endl;cout << "\t\t╟──────────────────────────────────────────────╢" << endl;cout << "\t\t║是否继续: ║" << endl;cout << "\t\t║ ┌───┐ ║" << endl;cout << "\t\t║ │ 1 │ 扶我起来,我还能再来一局! ║" << endl;cout << "\t\t║ └───┘ ║" << endl;cout << "\t\t║ ┌───┐ ║" << endl;cout << "\t\t║ │ 2 │ 不了不了,我要学习! ║" << endl;cout << "\t\t║ └───┘ ║" << endl;cout << "\t\t╚══════════════════════════════════════════════╝" << endl;if (getch() == '1'){system("cls"); // 清屏int h, l;for (h = 0; h < 4; h++){for (l = 0; l < 4; l++){a[h][l] = 0;A[h][l] = 0;}}Menu();//回到菜单 }else {cout << "\t\t游戏结束!" << endl;}
}
int color(int c)
{SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY |BACKGROUND_BLUE |BACKGROUND_RED |BACKGROUND_GREEN |c);return 0;
}void box_color(int x)
{switch (x){case 2:color(8);break;case 4:color(0);break;case 8:color(2);break;case 16:color(6);break;case 32:color(10);break;case 64:color(3);break;case 128:color(9);break;case 256:color(11);break;case 512:color(5);break;case 1024:color(13);break;case 2048:color(12);break;default:color(4);break;}
}
运行示例