目录
- 项目地址
- 实现效果
- 核心代码
项目地址
https://github.com/zhengjie9510/webgis-demo
实现效果
核心代码
class SpriteLineMaterialProperty {constructor(options) {this._definitionChanged = new Cesium.Event();this._speed = undefinedthis._color = undefinedthis.speed = options.speedthis.color = options.color}get isConstant() {return false;}get definitionChanged() {return this._definitionChanged;}// eslint-disable-next-linegetType(time) {return Cesium.Material.SpriteLineMaterialType;}getValue(time, result) {if (!Cesium.defined(result)) {result = {};}result.color = Cesium.Property.getValueOrDefault(this._color, time, Cesium.Color.RED, result.color);result.speed = Cesium.Property.getValueOrDefault(this._speed, time, 10, result.speed);return result;}equals(other) {return (this === other ||(other instanceof SpriteLineMaterialProperty &&Cesium.Property.equals(this._color, other._color) &&Cesium.Property.equals(this._speed, other._speed)))}
}
Object.defineProperties(SpriteLineMaterialProperty.prototype, {speed: Cesium.createPropertyDescriptor('speed'),color: Cesium.createPropertyDescriptor('color')
})
Cesium.SpriteLineMaterialProperty = SpriteLineMaterialProperty
Cesium.Material.SpriteLineMaterialType = 'SpriteLineMaterialType';
Cesium.Material.SpriteLineMaterialSource = `uniform vec4 color; const float pi = 3.1415926;czm_material czm_getMaterial(czm_materialInput materialInput){czm_material material = czm_getDefaultMaterial(materialInput);float time = fract( czm_frameNumber * speed / 1000.0);vec2 st = materialInput.st;material.diffuse = color.rgb;material.alpha = 1.0 - fract(st.s * 2.0 + time);return material;}`
Cesium.Material._materialCache.addMaterial(Cesium.Material.SpriteLineMaterialType, {fabric: {type: Cesium.Material.SpriteLineMaterialType,uniforms: {color: new Cesium.Color(1.0, 1.0, 0.0, 1.0),speed: 5.0},source: Cesium.Material.SpriteLineMaterialSource},// eslint-disable-next-linetranslucent: function (material) {return true;}
})