layui tree监控选中事件,同步选中和取消

需求:需要分配权限时,要通过组织架构分配,也要通过角色分配,还是把选择的结果显示出来

结果如下图


代码分页面,类和SQL

页面:

<%@ Page Language="C#" AutoEventWireup="true" CodeBehind="QuanXian02.aspx.cs" Inherits="MyProject.QuanXian02" %><!DOCTYPE html><html xmlns="http://www.w3.org/1999/xhtml">
<head runat="server"><meta http-equiv="Content-Type" content="text/html; charset=utf-8" /><title>权限编辑</title><link href="/JS/layui/css/layui.css?v=1.0" rel="stylesheet" /><link href="/layuiadmin/style/admin.css?v=1.0" rel="stylesheet" /><script src="/JS/jquery-3.4.1.js?v=1.0"></script><script src="/layuiadmin/layui/layui.js?v=1.0"></script><script src="/layuiadmin/lib/admin.js?v=1.0"></script><script src="/JS/layui/layui.js?v=1.0"></script><script src="/JS/layui/layui-tree01.js?v=1.0"></script>
</head>
<body><div class="layui-fluid"><div class="layui-card"><div class="layui-card-body" style="padding: 15px;"><div class="layui-btn-container" style="display: none;">这是测试用的,正式页面不需要<button type="button" class="layui-btn layui-btn-sm" lay-demo="getChecked">获取选中节点数据</button><button type="button" class="layui-btn layui-btn-sm" lay-demo="setChecked">勾选指定节点</button><button type="button" class="layui-btn layui-btn-sm" lay-demo="reload">重载实例</button></div><form class="layui-form" action=""><div class="layui-form-item"><label class="layui-form-label">名称</label><div class="layui-input-block"><input type="text" id="names" lay-verify="names" autocomplete="off" placeholder="请输入名称" class="layui-input" value="<%=strNames %>" /></div></div><div class="layui-form-item" style="display:block;"><label class="layui-form-label">姓名</label><div class="layui-input-block"><div style="float:left;"><input class="layui-input" type="text" id="txtSerach" style="width:150px;" /></div><div style="float:left;"><input class="layui-btn" id="btnselect" type="button" value="查询" /></div></div></div><div class="layui-form-item"><div style="float:left;"><label class="layui-form-label">成员组</label><div class="layui-input-block"><div id="divUser" class="demo-tree-more"></div></div></div><div style="float:left;"><label class="layui-form-label">角色组</label><div class="layui-input-block"><div id="divAssign" class="demo-tree-more"></div></div></div><div style="float:left;"><blockquote class="layui-elem-quote layui-text"><div style="width:100%"><div style="float:left;">已选择数量:</div><div id="divYiXuanNum" style="float:left;"></div></div><div style="clear:both;"></div><div style="width:100%"><div style="float:left;">已选择成员:</div><%--✘Ⅹ╳--%><div id="divYiXuanName" style="float:left;"></div><div style=" float:left; border: solid 1px #009688; padding: 5px; margin-left: 5px; margin-top: 5px; display:none;">1111111<span style="color:red; margin-left:2px; cursor:pointer;" title="移除">Ⅹ</span></div></div><div style="clear:both;"></div></blockquote></div></div><%--<div class="layui-form-item"><label class="layui-form-label" style="width: 85px;">是否可以编辑所有病例</label><div class="layui-input-block"><div style="float: left;"><input type="checkbox" id="isEditAll" name="isEditAll" lay-filter="isEditAll" lay-skin="primary" title="是否可以编辑所有病例" /></div></div></div><div class="layui-form-item"><label class="layui-form-label" style="width: 85px;">是否有分诊权限</label><div class="layui-input-block"><div style="float: left;"><input type="checkbox" id="isFenzhen" name="isFenzhen" lay-filter="isFenzhen" lay-skin="primary" title="是否有分诊权限" /></div></div></div>--%><div class="layui-form-item"><label class="layui-form-label">权限列表</label><div class="layui-input-block"><div id="divMenu" class="demo-tree-more"></div></div></div><%--<div class="layui-form-item"><label class="layui-form-label">权限列表</label><div class="layui-input-block"><%=sbResultMenus.ToString() %></div></div>--%><%--<div class="layui-form-item"><label class="layui-form-label">密码</label><div class="layui-input-block"><input type="text" id="passWord" autocomplete="off" class="layui-input" value="" /></div></div><div class="layui-form-item"><label class="layui-form-label">姓名</label><div class="layui-input-block"><input type="text" id="names" lay-verify="names" autocomplete="off" placeholder="请输入姓名" class="layui-input" value="<%=names %>" /></div></div><div class="layui-form-item"><label class="layui-form-label">电话</label><div class="layui-input-block"><input type="text" id="mobilePhone" autocomplete="off" class="layui-input" value="<%=mobilePhone %>" /></div></div>--%></form><div class="layui-form-item layui-layout-admin"><div class="layui-input-block"><div class="layui-footer" style="left: 0;"><button class="layui-btn sim_btn">提交</button><input type="button" id="btnReset" class="layui-btn layui-btn-primary" value="重置" /></div></div></div></div></div></div><input type="hidden" id="hdid" value="<%=strid %>" /><input type="hidden" id="hdisEditAll" value="<%=strisEditAll %>" /><input type="hidden" id="hdisFenzhen" value="<%=strisFenzhen %>" /><input type="hidden" id="hduserID" value="<%=userID %>" /><input type="hidden" id="hduserID02" value="<%=userID02 %>" /><input type="hidden" id="hdmenuID" value="<%=menuID %>" /><script type="text/javascript">//这里一定要设置全局变量,不然下面用的时候,未定义var layer, form, laypage, laydate, tree, util, dataUser, dataAssign, dataMenu, data01;$(function () {layui.use(['index', 'layer', 'form', 'laypage', 'laydate', 'tree', 'jquery', 'util'], function () {layer = layui.layer;form = layui.form;laypage = layui.laypage;laydate = layui.laydate;tree = layui.tree;util = layui.util;var $ = layui.jquery;dataUser = <%=jsonTreeUser %>;//组织员工树dataAssign = <%=jsonTreeAssign %>;//组织员工树//alert(dataUser);//layer.alert(dataUser, { shade: 0 });dataMenu = <%=jsonTreeMenu %>;//权限菜单树alert(dataMenu);layer.msg('状态:' + dataMenu + '<br>节点数据:' + dataMenu);//layer.alert(dataMenu, { shade: 0 });//复选框开始//var isEditAll_value = $("#hdisEditAll").val();//编辑时传来的复选框的值//$("#isEditAll").prop("checked", false);//if (isEditAll_value == "1") {//    $("#isEditAll").prop("checked", true);//}//var isFenzhen_value = $("#hdisFenzhen").val();//编辑时传来的复选框的值//$("#isFenzhen").prop("checked", false);//if (isFenzhen_value == "1") {//    $("#isFenzhen").prop("checked", true);//}//form.render("checkbox");//重新渲染页面checkbox控件注意:lay-filter="isShow"//form.on('checkbox(isEditAll)', function (data) {//    var cb = data.elem;//    if (data.elem.checked) {//复选框选中状态改变事件//        $("#hdisEditAll").val("1");//    } else {//        $("#hdisEditAll").val("0");//    }//});//form.on('checkbox(isFenzhen)', function (data) {//    var cb = data.elem;//    if (data.elem.checked) {//复选框选中状态改变事件//        $("#hdisFenzhen").val("1");//    } else {//        $("#hdisFenzhen").val("0");//    }//});//复选框结束取组织架构员工开始tree.render({elem: '#divUser', data: dataUser, showCheckbox: true  //是否显示复选框, id: 'treeUser'//树对象的名称,用来获取或设置值, isJump: true //是否允许点击节点时弹出新窗口跳转, click: function (obj) {var data = obj.data;  //获取当前点击的节点数据//layer.msg('状态:' + obj.state + '<br>节点数据:' + JSON.stringify(data));//layer.msg('状态:' + obj.checked + '<br>节点数据:' + JSON.stringify(data));}, oncheck: function (obj) {var yiXuanName = $("#divYiXuanName").html();//已选择成员var yiXuanNum = $("#divYiXuanNum").html();//已选择数量yiXuanNum = yiXuanNum == "" ? 0 : yiXuanNum;var hduserID = $("#hduserID").val();//隐藏域中存放的工号集合以逗号隔开//alert("这里是选择复选框事件");var data = obj.data;  //获取当前点击的节点数据layer.msg('状态:' + obj.state + '<br>节点数据:' + JSON.stringify(data));//console.log(obj.data); //得到当前点击的节点数据//console.log(obj.checked); //得到当前节点的展开状态:open、close、normal//console.log(obj.elem); //得到当前节点元素var v01 = obj.elem;//class=layui-tree-pack layui-tree-lineExtend layui-tree-showLine的下一层元素var v02 = $(v01).attr("value");//layer.msg('value:' + v02 + '---checked:' + obj.checked + '--data:' + obj.data);//layer.msg('checked:' + obj.checked);//layer.msg('data:' + obj.data);if (obj.checked == false) {//如果状态变成不选中var vID = $(v01).attr("data-id");//取绑定的IDvar vName = $(v01).children().children().children().next().next().next().html();//取绑定的名称//layer.msg('name:' + vName);$("[name='layuiTreeCheck_" + vID + "']").prop("checked", false);form.render();//同步更改右侧已选择显示开始yiXuanName = yiXuanName.replace("<div style=\" float:left; border: solid 1px #009688; padding: 5px; margin-left: 5px; margin-top: 5px;\">" + vName + "<span style=\"color: red; margin - left: 2px; cursor: pointer; \" title=\"移除\" id=\"" + vID + "\" name=\"" + vName +"\" onclick=\"RemoveYiXuan(this);\">Ⅹ</span></div>", "");$("#divYiXuanName").html(yiXuanName);//已选择部门$("#divYiXuanNum").html(parseInt(yiXuanNum) - parseInt(1));//已选择数量var hduserIDlist = $("#hduserID").val();$("#hduserID").val(hduserIDlist.replace(userID + ".", ""));//把集合中已选择的工号和名称移除掉。//同步更改右侧已选择显示结束}else if (obj.checked == true) {var vID = $(v01).attr("data-id");//取绑定的IDvar vName = $(v01).children().children().children().next().next().next().html();//取绑定的名称//layer.msg('name:' + vID);$("[name='layuiTreeCheck_" + vID + "']").prop("checked", true);form.render();同步更改右侧已选择显示开始//if (hduserID == "") {//如果还没有选择项,则先以,号开头//    $("#hduserID").val("." + hduserID + userID + ".");//工号的组合//}//else {//    $("#hduserID").val(hduserID + userID + ".");//}if (yiXuanName.indexOf("<div style=\" float:left; border: solid 1px #009688; padding: 5px; margin-left: 5px; margin-top: 5px;\">" + vName + "<span style=\"color: red; margin - left: 2px; cursor: pointer; \" title=\"移除\" id=\"" + vID + "\" name=\"" + vName + "\" onclick=\"RemoveYiXuan(this);\">Ⅹ</span></div>") < 0) {$("#divYiXuanName").html(yiXuanName + "<div style=\" float:left; border: solid 1px #009688; padding: 5px; margin-left: 5px; margin-top: 5px;\">" + vName + "<span style=\"color: red; margin - left: 2px; cursor: pointer; \" title=\"移除\" id=\"" + vID + "\" name=\"" + vName + "\" onclick=\"RemoveYiXuan(this);\">Ⅹ</span></div>");//已选择部门$("#divYiXuanNum").html(parseInt(yiXuanNum) + parseInt(1));//已选择数量}同步更改右侧已选择显示结束}}, operate: function (obj) {//alert("这里是操作节点事件");}});//为默认选中的员工根据ID勾选指定节点var hduserID = $("#hduserID").val();//隐藏域中存放的工号集合以逗号隔开var UserIDArr = hduserID.split(".");//分割成字符串数组var UserIDIntArr = [];//保存转换后的整型字符串//转成int形数值UserIDArr.forEach(function (data, index, arr) {UserIDIntArr.push(+data);});tree.setChecked('treeUser', UserIDIntArr); //为默认选中的员工根据ID勾选指定节点//为默认选中的员工根据ID勾选指定节点取组织架构员工结束取角色员工开始tree.render({elem: '#divAssign', data: dataAssign, showCheckbox: true  //是否显示复选框, id: 'treeAssign'//树对象的名称,用来获取或设置值, isJump: true //是否允许点击节点时弹出新窗口跳转, click: function (obj) {var data = obj.data;  //获取当前点击的节点数据//layer.msg('状态:' + obj.state + '<br>节点数据:' + JSON.stringify(data));}, oncheck: function (obj) {var yiXuanName = $("#divYiXuanName").html();//已选择成员var yiXuanNum = $("#divYiXuanNum").html();//已选择数量yiXuanNum = yiXuanNum == "" ? 0 : yiXuanNum;var hduserID = $("#hduserID").val();//隐藏域中存放的工号集合以逗号隔开//alert("这里是选择复选框事件");var data = obj.data;  //获取当前点击的节点数据layer.msg('状态:' + obj.state + '<br>节点数据:' + JSON.stringify(data));//console.log(obj.data); //得到当前点击的节点数据//console.log(obj.checked); //得到当前节点的展开状态:open、close、normal//console.log(obj.elem); //得到当前节点元素var v01 = obj.elem;//class=layui-tree-pack layui-tree-lineExtend layui-tree-showLine的下一层元素var v02 = $(v01).attr("value");//layer.msg('value:' + v02 + '---checked:' + obj.checked + '--data:' + obj.data);//layer.msg('checked:' + obj.checked);//layer.msg('data:' + obj.data);if (obj.checked == false) {//如果状态变成不选中var vID = $(v01).attr("data-id");//取绑定的IDvar vName = $(v01).children().children().children().next().next().next().html();//取绑定的名称//layer.msg('name:' + vName);$("[name='layuiTreeCheck_" + vID + "']").prop("checked", false);form.render();//同步更改右侧已选择显示开始yiXuanName = yiXuanName.replace("<div style=\" float:left; border: solid 1px #009688; padding: 5px; margin-left: 5px; margin-top: 5px;\">" + vName + "<span style=\"color: red; margin - left: 2px; cursor: pointer; \" title=\"移除\" id=\"" + vID + "\" name=\"" + vName + "\" onclick=\"RemoveYiXuan(this);\">Ⅹ</span></div>", "");$("#divYiXuanName").html(yiXuanName);//已选择部门$("#divYiXuanNum").html(parseInt(yiXuanNum) - parseInt(1));//已选择数量var hduserIDlist = $("#hduserID").val();$("#hduserID").val(hduserIDlist.replace(userID + ".", ""));//把集合中已选择的工号和名称移除掉。//同步更改右侧已选择显示结束}else if (obj.checked == true) {var vID = $(v01).attr("data-id");//取绑定的IDvar vName = $(v01).children().children().children().next().next().next().html();//取绑定的名称//layer.msg('name:' + vID);$("[name='layuiTreeCheck_" + vID + "']").prop("checked", true);form.render();同步更改右侧已选择显示开始//if (hduserID == "") {//如果还没有选择项,则先以,号开头//    $("#hduserID").val("." + hduserID + userID + ".");//工号的组合//}//else {//    $("#hduserID").val(hduserID + userID + ".");//}if (yiXuanName.indexOf("<div style=\" float:left; border: solid 1px #009688; padding: 5px; margin-left: 5px; margin-top: 5px;\">" + vName + "<span style=\"color: red; margin - left: 2px; cursor: pointer; \" title=\"移除\" id=\"" + vID + "\" name=\"" + vName + "\" onclick=\"RemoveYiXuan(this);\">Ⅹ</span></div>")<0) {$("#divYiXuanName").html(yiXuanName + "<div style=\" float:left; border: solid 1px #009688; padding: 5px; margin-left: 5px; margin-top: 5px;\">" + vName + "<span style=\"color: red; margin - left: 2px; cursor: pointer; \" title=\"移除\" id=\"" + vID + "\" name=\"" + vName + "\" onclick=\"RemoveYiXuan(this);\">Ⅹ</span></div>");//已选择部门$("#divYiXuanNum").html(parseInt(yiXuanNum) + parseInt(1));//已选择数量}同步更改右侧已选择显示结束}}, operate: function (obj) {//alert("这里是操作节点事件");}});//为默认选中的员工根据ID勾选指定节点var hduserID02 = $("#hduserID02").val();//隐藏域中存放的工号集合以逗号隔开var UserID02Arr = hduserID02.split(".");//分割成字符串数组var UserID02IntArr = [];//保存转换后的整型字符串//转成int形数值UserID02Arr.forEach(function (data, index, arr) {UserID02IntArr.push(+data);});tree.setChecked('treeAssign', UserID02IntArr); //为默认选中的员工根据ID勾选指定节点//为默认选中的员工根据ID勾选指定节点取角色员工结束取权限列表菜单开始tree.render({elem: '#divMenu', data: dataMenu, showCheckbox: true  //是否显示复选框, id: 'treeMenu'//树对象的名称,用来获取或设置值, isJump: true //是否允许点击节点时弹出新窗口跳转, click: function (obj) {var data = obj.data;  //获取当前点击的节点数据//layer.msg('状态:' + obj.state + '<br>节点数据:' + JSON.stringify(data));}, oncheck: function (obj) {//alert("这里是选择复选框事件");}, operate: function (obj) {//alert("这里是操作节点事件");}});//为默认选中的员工根据ID勾选指定节点var hdmenuID = $("#hdmenuID").val();//隐藏域中存放的工号集合以逗号隔开var MenuIDArr = hdmenuID.split(".");//分割成字符串数组var MenuIDIntArr = [];//保存转换后的整型字符串//转成int形数值MenuIDArr.forEach(function (data, index, arr) {MenuIDIntArr.push(+data);});tree.setChecked('treeMenu', MenuIDIntArr); //为默认选中的员工根据ID勾选指定节点//为默认选中的员工根据ID勾选指定节点取权限列表菜单结束按钮事件//util.event('lay-demo', {//    getChecked: function (othis) {//        var checkedData = tree.getChecked('treeUser'); //获取选中节点的数据//        layer.alert(JSON.stringify(checkedData), { shade: 0 });//        console.log(checkedData);//    }//    , setChecked: function () {//        tree.setChecked('treeUser', [2, 6]); //勾选指定节点//    }//    , reload: function () {//        //重载实例//        tree.reload('treeUser', {//        });//    }//});});//提交表单$("body").on("click", ".sim_btn", function () {saveData();});//清空文件框$("body").on("click", "#btnReset", function () {$(":input[type='text']").val("");});$("#btnselect").click(function () {pageIndex = 1;GetDataList("");});});function GetDataList(page1) {var strSearch = $("#txtSerach").val();var hduserID = $("#hduserID").val();//隐藏域中存放的已选择的工号集合以.号隔开var id = $("#hdid").val();document.location.href = "/AdminControl/QuanXian02.aspx?id=" + id + "&strSearch=" + strSearch + "&userID=" + hduserID;}function RemoveYiXuan(divYiXuan) {var vID = $(divYiXuan).attr("id");var vName = $(divYiXuan).attr("name");$("[name='layuiTreeCheck_" + vID + "']").prop("checked", false);form.render();//同步更改右侧已选择显示开始var yiXuanName = $("#divYiXuanName").html();//已选择成员var yiXuanNum = $("#divYiXuanNum").html();//已选择数量yiXuanNum = yiXuanNum == "" ? 0 : yiXuanNum;yiXuanName = yiXuanName.replace("<div style=\" float:left; border: solid 1px #009688; padding: 5px; margin-left: 5px; margin-top: 5px;\">" + vName + "<span style=\"color: red; margin - left: 2px; cursor: pointer; \" title=\"移除\" id=\"" + vID + "\" name=\"" + vName +"\" onclick=\"RemoveYiXuan(this);\">Ⅹ</span></div>", "");$("#divYiXuanName").html(yiXuanName);//已选择部门$("#divYiXuanNum").html(parseInt(yiXuanNum) - parseInt(1));//已选择数量//同步更改右侧已选择显示结束}function saveData() {//var errorMsg = "";var id = $("#hdid").val();var names = $("#names").val();//var isEditAll = $("#hdisEditAll").val();//是否为治疗组var isFenzhen = $("#hdisFenzhen").val();//是否开放挂号var userID = $("#hduserID").val();//已选择的成员集合// var menuID = $("#hdmenuID").val();//选择的权限集合var checkedDataUser = tree.getChecked('treeUser'); //获取成员列表选中节点的数据var jsonUser = JSON.stringify(checkedDataUser);//取到的选中的节点转化为JSON字符串var checkedDataAssign = tree.getChecked('treeAssign'); //获取成员列表选中节点的数据var jsonAssign = JSON.stringify(checkedDataAssign);//取到的选中的节点转化为JSON字符串var checkedDataMenu = tree.getChecked('treeMenu'); //获取权限菜单列表选中节点的数据var jsonMenu = JSON.stringify(checkedDataMenu);//取到的选中的节点转化为JSON字符串//menuID += comid010 + ".";//alert(jsonUser);//alert(jsonAssign);//return false;if (names == "") {errorMsg = "请输入名称";}//if (names == "") {//    errorMsg = "请输入姓名";//}if (errorMsg != "") {layer.msg(errorMsg, { icon: 7 });return false;}loadIndex = layer.load(0);var url = "/AdminControl/QuanXian02.aspx";$.ajax({type: "POST",url: url,dataType: "JSON",data: { 'action': 'SaveData', 'id': id, 'names': names, 'isEditAll': isEditAll, 'isFenzhen': isFenzhen, 'jsonUser': jsonUser, 'jsonAssign': jsonAssign, 'jsonMenu': jsonMenu, 'oldUserID': userID },success: function (result) {if (result.State) {layer.close(loadIndex);layer.msg("操作成功", { time: 1000 });setTimeout(closeRefresh, 1000);//关闭当前iframe,刷新指定iframe}else {layer.msg(result.ErrorMsg, { time: 3000 });}}, complete: function (result) {layer.close(loadIndex);}});}</script><script>layui.config({base: '/layuiadmin/' //静态资源所在路径}).extend({index: 'lib/index' //主入口模块}).use('index');</script>
</body>
</html>

using System;
using System.Collections.Generic;
using System.Text;
using BLL;
using Common;
using Model;
using Newtonsoft.Json;namespace MyProject
{public partial class QuanXian02 : BasePage{private string action = string.Empty;private AssignModel assignModel;public string strid = "0";//要编辑的IDpublic string strNames = "";public string strisEditAll = "0";public string strisFenzhen = "0";public string strjsonUser = "";//最终选择的成员总的jsonpublic string strjsonAssign = "";//最终选择的角色组的成员总的jsonpublic string strjsonMenu = "";//最终选择的成员总的jsonpublic string userID = "";//最终选择的成员总的IDpublic string userID02 = "";//最终选择的成员总的ID,角色选择的成员//public StringBuilder sbResultUser = new StringBuilder();public string menuID = "";//最终选择的权限总的ID//public StringBuilder sbResultMenus = new StringBuilder();StringBuilder sbResultUser01 = new StringBuilder();StringBuilder sbResultUser02 = new StringBuilder();public List<TreeObject> treeNodesUser = new List<TreeObject>();public List<TreeObject> treeNodesAssign = new List<TreeObject>();public List<TreeObject> treeNodesMenu = new List<TreeObject>();public string jsonTreeUser = "";//以树展示的所有成员public string jsonTreeAssign = "";//以树展示的所有角色组下的成员private string strUser = ".";//选中的员工IDprivate string strUser02 = ".";//选中的员工ID,从角色组选择的public string jsonTreeMenu = "";//以树展示的所有菜单权限 private string strMenu = ".";//选中的菜单IDprotected void Page_Load(object sender, EventArgs e){if (!IsPostBack){if (!string.IsNullOrEmpty(Request.Form["action"])){action = Request.Form["action"];}switch (action){case "SaveData"://SaveData();break;default:string strSearch01 = Request["strSearch"];string userID01 = Request["userID"];LoadData();LoadTreeUser(null, 0, strSearch01, userID01);//从数据库取树开结构 的数据jsonTreeUser = JsonConvert.SerializeObject(treeNodesUser);//把取到的树形数据转化为JSON格式,赋值给前端的LAYUILoadTreeAssign(null, 0, strSearch01, userID01);//从数据库取树开结构 的数据jsonTreeAssign = JsonConvert.SerializeObject(treeNodesAssign);//把取到的树形数据转化为JSON格式,赋值给前端的LAYUILoadTreeMenu(null, 0);//从数据库取树开结构 的数据jsonTreeMenu = JsonConvert.SerializeObject(treeNodesMenu);//把取到的树形数据转化为JSON格式,赋值给前端的LAYUIstring aa = "";break;}}}//加载要编辑的数据private void LoadData(){int id = Convert.ToInt32(Request["id"]);if (id > 0){assignModel = AssignBLL.GetModel(" and t.id =" + id.ToString());if (assignModel != null){strid = assignModel.Id.ToString();strNames = assignModel.Names.ToString();//strisEditAll = assignModel.IsEditAll.ToString();//strisFenzhen = assignModel.IsFenzhen.ToString();}}//List<StaffAssignModel> listStaffAssign = StaffAssignBLL.GetListByPage("", " and t.assignID=" + id + " ", " t.id asc ");//查此角色下的所有的员工列表if (listStaffAssign != null){foreach (StaffAssignModel model in listStaffAssign){userID += "" + model.StaffID.ToString() + ".";}if (!string.IsNullOrEmpty(userID)){userID = userID.Substring(0, userID.Length - 1);userID02 = userID;}}List<AssignMenusModel> list = AssignMenusBLL.GetListByPage("", " and assignID=" + id + " ", " t.id desc ");//查此角色下的所有的菜单权限列表if (list != null){foreach (AssignMenusModel model in list){menuID += "" + model.MenuID.ToString() + ".";}if (!string.IsNullOrEmpty(menuID)){menuID = menuID.Substring(0, menuID.Length - 1);}}PublicHelper.CreateWebLog(strStaffUserCodeBase, "操作日志", "操作IP:" + strLoginIPBase + "。\n操作页面:/AdminControl/QuanXian02.aspx\n操作事件:打开页面");}/// <summary>/// 加载员工循环树的结果/// </summary>/// <param name="parentNode"></param>/// <param name="topDeptID"></param>/// <param name="strSearch">搜索条件</param>/// <param name="userID">已选择的成员ID。例4.5.6</param>private void LoadTreeUser(TreeObject parentNode, int topDeptID, string strSearch, string userID){if (!string.IsNullOrEmpty(userID)){userID = userID.Replace(".", ",");}List<TreeObject> listDepartment01 = null;if (!string.IsNullOrEmpty(strSearch)){if (!string.IsNullOrEmpty(userID)){listDepartment01 = DepartmentBLL.GetListTree(" and (t.names like '%" + strSearch + "%' or t.id in (" + userID + ") ) and t.isMoJi=1 ", " t.id asc ",1);//根据上级部门ID,取下一级的所有部门}else{listDepartment01 = DepartmentBLL.GetListTree(" and t.names like '%" + strSearch + "%' and t.isMoJi=1 ", " t.id asc ", 1);//根据上级部门ID,取下一级的所有部门}}else{listDepartment01 = DepartmentBLL.GetListTree(" and t.topDeptID=" + topDeptID + "  ", " t.id asc ", 0);//根据上级部门ID,取下一级的所有部门}//List<TreeObject> listDepartment01 = DepartmentBLL.GetListTree(" and t.topDeptID=" + topDeptID + "  ", " t.id asc ");//根据上级部门ID,取下一级的所有部门if (listDepartment01 != null){foreach (TreeObject model in listDepartment01){TreeObject tree = new TreeObject();tree.id = model.id;tree.title = model.title;tree.topDeptID = model.topDeptID;tree.isMoJi = model.isMoJi;tree.field = "";if (model.id == 9999){tree.spread = true;}if (model.id > 8000){//tree.disabled = true;//tree.showCheckbox = false;}//spread 节点是否初始展开,默认 false//checked 节点是否初始为选中状态(如果开启复选框的话),默认 false//disabled 节点是否为禁用状态。默认 false//递归性质,函数内调用自身函数if (string.IsNullOrEmpty(strSearch)){LoadTreeUser(tree, tree.id, strSearch, userID);}//LoadTreeUser(tree, tree.id);递归结束的终点条件if (parentNode == null){treeNodesUser.Add(tree);}else{if (true)//if (model.isMoJi==0){parentNode.children.Add(tree);}}}}}/// <summary>/// 加载角色组下的员工循环树的结果/// </summary>/// <param name="parentNode"></param>/// <param name="topDeptID"></param>/// <param name="strSearch">搜索条件</param>/// <param name="userID">已选择的成员ID。例4.5.6</param>private void LoadTreeAssign(TreeObject parentNode, int topDeptID, string strSearch, string userID){if (!string.IsNullOrEmpty(userID)){userID = userID.Replace(".", ",");}List<TreeObject> listDepartment01 = null;if (!string.IsNullOrEmpty(strSearch)){if (!string.IsNullOrEmpty(userID)){listDepartment01 = AssignBLL.GetListTree(" and (t.names like '%" + strSearch + "%' or t.id in (" + userID + ") ) and t.isMoJi=1 ", " t.id asc ", 1);//根据上级部门ID,取下一级的所有部门}else{listDepartment01 = AssignBLL.GetListTree(" and t.names like '%" + strSearch + "%' and t.isMoJi=1 ", " t.id asc ", 1);//根据上级部门ID,取下一级的所有部门}}else{listDepartment01 = AssignBLL.GetListTree(" and t.topDeptID=" + topDeptID + "  ", " t.id asc ", 0);//根据上级部门ID,取下一级的所有部门}//List<TreeObject> listDepartment01 = AssignBLL.GetListTree(" and t.topDeptID=" + topDeptID + "  ", " t.id asc ");//根据上级部门ID,取下一级的所有部门if (listDepartment01 != null){foreach (TreeObject model in listDepartment01){TreeObject tree = new TreeObject();tree.id = model.id;tree.title = model.title;tree.topDeptID = model.topDeptID;tree.isMoJi = model.isMoJi;tree.field = "";if (model.id == 9999){tree.spread = true;}if (model.id > 8000){//tree.disabled = true;//tree.showCheckbox = false;}//spread 节点是否初始展开,默认 false//checked 节点是否初始为选中状态(如果开启复选框的话),默认 false//disabled 节点是否为禁用状态。默认 false//递归性质,函数内调用自身函数if (string.IsNullOrEmpty(strSearch)){LoadTreeAssign(tree, tree.id, strSearch, userID);}//LoadTreeAssign(tree, tree.id);递归结束的终点条件if (parentNode == null){treeNodesAssign.Add(tree);}else{if (true)//if (model.isMoJi==0){parentNode.children.Add(tree);}}}}}//加载权限菜单循环树的结果 private void LoadTreeMenu(TreeObject parentNode, int topDeptID){List<TreeObject> listTreeObject = MenusBLL.GetListTree(" and t.topDeptID=" + topDeptID + " ", " t.id asc ");//循环所有的菜单和类型if (listTreeObject != null){foreach (TreeObject model in listTreeObject){TreeObject tree = new TreeObject();tree.id = model.id;tree.title = model.title;tree.topDeptID = model.topDeptID;tree.isMoJi = model.isMoJi;tree.field = "";if (model.id == 9999){tree.spread = true;}if (model.id > 8000){//tree.disabled = true;//tree.showCheckbox = false;}//spread 节点是否初始展开,默认 false//checked 节点是否初始为选中状态(如果开启复选框的话),默认 false//disabled 节点是否为禁用状态。默认 false//递归性质,函数内调用自身函数LoadTreeMenu(tree, tree.id);//递归结束的终点条件if (parentNode == null){treeNodesMenu.Add(tree);}else{if (true)//if (model.isMoJi==0){parentNode.children.Add(tree);}}}}}private void SaveData(){int iresult = 0;//ResultInfo resultInfo = new ResultInfo() { State = false, ErrorMsg = "" };int isRepeat = 1;//是否需要查有无重复记录,默认需要int isPass = 1;//是否验证通过,默认通过int id = Convert.ToInt32(Request.Form["id"]);strNames = Request.Form["names"].ToString().Replace(" ", "");//strisEditAll = Request.Form["isEditAll"];//strisFenzhen = Request.Form["isFenzhen"];strjsonUser = Request.Form["jsonUser"];//取前端传来的树的JSON字符串,组织架构下的员工strjsonAssign = Request.Form["jsonAssign"];//取前端传来的树的JSON字符串,角色下的员工strjsonMenu = Request.Form["jsonMenu"];//取前端传来的树的JSON字符串string oldUserID = Request.Form["oldUserID"];//加载时默认选中的员工IDif (!string.IsNullOrEmpty(strjsonUser))//取选中的员工ID {List<TreeObject> listTreeUser = new List<TreeObject>();listTreeUser = JsonConvert.DeserializeObject<List<TreeObject>>(strjsonUser);//字符串反序列化为LIST对象集合GetTreeNodeUser(listTreeUser);//循环取子节点给strUser赋值。strUser赋值后为".1.2.3.4.5.6."这样的格式,再分隔后来操作数据//strUser=.1.2.3.4.5.6."这样的格式}if (!string.IsNullOrEmpty(strjsonAssign))//取选中的员工ID {List<TreeObject> listTreeAssign = new List<TreeObject>();listTreeAssign = JsonConvert.DeserializeObject<List<TreeObject>>(strjsonAssign);//字符串反序列化为LIST对象集合GetTreeNodeUser02(listTreeAssign);//循环取子节点给strUser赋值。strUser赋值后为".1.2.3.4.5.6."这样的格式,再分隔后来操作数据//strUser02=.1.2.3.4.5.6."这样的格式}if (!string.IsNullOrEmpty(strjsonMenu))//取选中的权限菜单ID{List<TreeObject> listTreeMenu = new List<TreeObject>();listTreeMenu = JsonConvert.DeserializeObject<List<TreeObject>>(strjsonMenu);//字符串反序列化为LIST对象集合GetTreeNodeMenu(listTreeMenu);//循环取子节点给strMenu赋值。strMenu赋值后为".1.2.3.4.5.6."这样的格式,再分隔后来操作数据//strMenu=.1.2.3.4.5.6."这样的格式}//if (strUser02.Length< strUser.Length)//角色选择的人数比组织架构选择的少,就取组织架构选择的人员//{//    strUser = strUser02;//}//if (!string.IsNullOrEmpty(oldUserID))////{//    strUser += oldUserID + ".";//}strUser = strUser.Replace(",",".");//把,号改成。号if (!string.IsNullOrEmpty(strNames)){if (id > 0){assignModel = AssignBLL.GetModel(" and t.id =" + id.ToString());if (assignModel.Names == strNames)//编辑时数据库中的字段如果和此次编辑的内容一样,则无需查重{isRepeat = 0;}}if (isRepeat == 1)//检查字段内容在数据库中是否已存在{AssignModel model = AssignBLL.GetModel("  and t.isDel=0 and t.names ='" + strNames + "' ");if (model != null)//如果数据库中有相同内容已存在{isPass = 0;resultInfo.ErrorMsg = "该名称已存在";}}if (isPass == 1){assignModel.Names = strNames;assignModel.IsEditAll = Convert.ToInt32(strisEditAll);assignModel.IsFenzhen = Convert.ToInt32(strisFenzhen);if (id > 0){iresult = AssignBLL.UpdateData(assignModel);}else{iresult = AssignBLL.AddData(assignModel);}if (iresult > 0){//角色基本信息保存成功后,保存角色勾选的员工和权限菜单列表#region 把角色对应员工一对多,存入字典表StaffAssignBLL.DeleteDataWhere(" assignID =" + id.ToString());//分配角色前,先把这个角色以前分配过的员工清除,针对修改if (strUser.Replace(".", "") != ""){//ordersModel.State = 3;//如果有分配员工,状态改为3,已分配strUser = strUser.Substring(1, strUser.Length - 2);String[] strarr = strUser.Split('.');StaffAssignModel model = null;string strTemp = ".";string strAddStaffAssign = " ";//要批量插入数据库的SQL语句汇总for (int i = 0; i < strarr.Length; i++){if (strarr[i] != "" && strarr[i] != "0"){if (strTemp.IndexOf("." + strarr[i] + ".") < 0)//过滤重复的员工ID{strAddStaffAssign += " INSERT INTO StaffAssign( staffID, assignID ) VALUES (" + Convert.ToInt32(strarr[i]) + "," + id + "); ";//model = new StaffAssignModel();//model.AssignID = id;//model.StaffID = Convert.ToInt32(strarr[i]);//StaffAssignBLL.AddData(model);}strTemp += strarr[i] + ".";}}iresult += StaffAssignBLL.AddDataMore(strAddStaffAssign);}#endregion#region 把角色对应菜单一对多,存入字典表AssignMenusBLL.DeleteDataWhere(" assignID =" + id.ToString());//分配前,先把这个以前分配过的清除,针对修改if (strMenu.Replace(".", "") != ""){strMenu = strMenu.Substring(1, strMenu.Length - 2);String[] strarr = strMenu.Split('.');AssignMenusModel model = null;string strTemp = ".";string strAddAssignMenus = " ";//要批量插入数据库的SQL语句汇总for (int i = 0; i < strarr.Length; i++){if (strarr[i] != "" && strarr[i] != "0"){if (strTemp.IndexOf("." + strarr[i] + ".") < 0)//过滤重复的ID{strAddAssignMenus += " INSERT INTO AssignMenus( menuID, assignID ) VALUES (" + Convert.ToInt32(strarr[i]) + "," + id + "); ";//model = new AssignMenusModel();//model.AssignID = id;//model.MenuID = Convert.ToInt32(strarr[i]);//AssignMenusBLL.AddData(model);}strTemp += strarr[i] + ".";}}iresult += AssignMenusBLL.AddDataMore(strAddAssignMenus);}#endregionresultInfo.Data = iresult.ToString();resultInfo.State = true;}}}string strLog = id > 0 ? "修改角色,ID为:" + id.ToString() : "添加角色,名为:" + strNames;PublicHelper.CreateWebLog(strStaffUserCodeBase, "操作日志", "操作IP:" + strLoginIPBase + "。\n操作页面:/AdminControl/QuanXian02.aspx。\n操作事件:" + strLog);string resultJson = JsonHelper.ObjectToJSON(resultInfo);Response.Write(resultJson);Response.End();}private void GetTreeNodeUser(List<TreeObject> listTree)//无限内循环获取树的每级节点{foreach (TreeObject Tree in listTree){if (Tree.isMoJi == 1){strUser += Tree.id + ".";}else{if (Tree.children != null){GetTreeNodeUser(Tree.children);}}}}private void GetTreeNodeUser02(List<TreeObject> listTree)//无限内循环获取树的每级节点{foreach (TreeObject Tree in listTree){if (Tree.isMoJi == 1){strUser += Tree.id + ".";}else{if (Tree.children != null){GetTreeNodeUser02(Tree.children);}}}}private void GetTreeNodeMenu(List<TreeObject> listTree)//无限内循环获取树的每级节点{foreach (TreeObject Tree in listTree){if (Tree.isMoJi == 1){strMenu += Tree.id + ".";}else{if (Tree.children != null){GetTreeNodeMenu(Tree.children);}}}}}
}

SQL

SELECT 9999 AS id,'一级树名' AS names,0 AS topDeptID,0 AS isMoJi UNION ALL SELECT 9900+t.id AS id,t.names,9999 AS topDeptID,0 AS isMoJi FROM AssignType t WHERE t.isDel=0 UNION ALL SELECT 8000+id,t.names,9000+typeID AS topDeptID,0 AS isMoJi FROM Assign t WHERE t.isDel=0   UNION ALL SELECT Staff.id,Staff.userName AS names,8000+StaffAssign.assignID AS topDeptID,1 AS isMoJi FROM StaffAssign INNER JOIN Staff ON StaffAssign.staffID=Staff.id 

本文来自互联网用户投稿,该文观点仅代表作者本人,不代表本站立场。本站仅提供信息存储空间服务,不拥有所有权,不承担相关法律责任。如若转载,请注明出处:http://www.hqwc.cn/news/132768.html

如若内容造成侵权/违法违规/事实不符,请联系编程知识网进行投诉反馈email:809451989@qq.com,一经查实,立即删除!

相关文章

视频监控系统/安防视频平台EasyCVR广场视频细节优化

安防视频监控系统/视频云存储/安防监控EasyCVR视频汇聚平台基于云边端智能协同&#xff0c;支持海量视频的轻量化接入与汇聚、转码与处理、全网智能分发、视频集中存储等。安防视频汇聚平台EasyCVR拓展性强&#xff0c;视频能力丰富&#xff0c;可实现视频监控直播、视频轮播、…

JVM篇---第九篇

系列文章目录 文章目录 系列文章目录一、什么是指针碰撞&#xff1f;二、什么是空闲列表三、什么是TLAB&#xff1f; 一、什么是指针碰撞&#xff1f; 一般情况下&#xff0c;JVM的对象都放在堆内存中&#xff08;发生逃逸分析除外&#xff09;。当类加载检查通过后&#xff0…

抖音小程序没人做了吗?

我是卢松松&#xff0c;点点上面的头像&#xff0c;欢迎关注我哦&#xff01; 咱说的严谨点&#xff0c;不是没人做了&#xff0c;而是做的人少了。利益驱使&#xff0c;越来越多的人开始思考新方向了&#xff0c;开发小程序的人少了&#xff0c;排名也没多少人做了&#xff…

【数据结构】深入探讨二叉树的遍历和分治思想(一)

&#x1f6a9;纸上得来终觉浅&#xff0c; 绝知此事要躬行。 &#x1f31f;主页&#xff1a;June-Frost &#x1f680;专栏&#xff1a;数据结构 &#x1f525;该文章主要讲述二叉树的递归结构及分治算法的思想。 目录&#xff1a; &#x1f30d;前言&#xff1a;&#x1f30d;…

基于SpringBoot的网上摄影工作室

目录 前言 一、技术栈 二、系统功能介绍 用户信息管理 作品分类管理 轮播图管理 摄影作品管理 摄影作品收藏 摄影圈 摄影作品发布 三、核心代码 1、登录模块 2、文件上传模块 3、代码封装 前言 随着信息技术在管理上越来越深入而广泛的应用&#xff0c;管理信息系统…

TCP/IP(五)TCP的连接管理(二)三次握手细节

一 ISN序列号探究 本文主要探究三次握手建立TCP连接的细节备注&#xff1a; 某些问题探究的比较深入,当前用不到,暂时通过链接引入进来吃水不忘挖井人&#xff1a; 小林 coding ① 初始序列号 ISN 是如何随机产生的 ISN: 初始化序列号 Initial Sequence Number 接收方和…

Web1.0——Web2.0时代——Web3.0

Web1.0 Web1.0是互联网的早期阶段&#xff0c;也被称为个人电脑时代的互联网。在这个阶段&#xff0c;用户主要通过web浏览器从门户网站单向获取内容&#xff0c;进行浏览和搜索等操作。在这个时代&#xff0c;技术创新主导模式、基于点击流量的盈利共通点、门户合流、明晰的主…

ad5665r STM32 GD32 IIC驱动设计

本文涉及文档工程代码&#xff0c;下载地址如下 ad5665rSTM32GD32IIC驱动设计,驱动程序在AD公司提供例程上修改得到,IO模拟的方式进行IIC通信资源-CSDN文库 硬件设计 MCU采用STM32或者GD32,GD32基本上和STM32一样,针对ad566r的IIC时序操作是完全相同的. 原理图设计如下 与MC…

React组件

一、React组件 函数组件 // 函数组件 // 组件的名称必须首字母大写 // 函数组件必须有返回值 如果不需要渲染任何内容&#xff0c;则返回 null function HelloFn () {return <div>这是我的第一个函数组件!</div> }// 定义类组件 function App () {return (<di…

iMazing2023免费版苹果iPhone手机备份应用软件

iMazing是一款功能强大的苹果手机备份软件&#xff0c;它可通过备份功能将通讯录备份到电脑上&#xff0c;并在电脑端iMazing“通讯录”功能中随时查看和导出联系人信息。它自带Wi-Fi自动备份功能&#xff0c;能够保证通讯录备份数据是一直在动态更新的&#xff0c;防止手机中新…

Java Day1

day01 一、Markdown 基础语法1.标题2. 字体3. 引用 >4. 分隔线 --- ***5. 图片 ![]()6.超链接7.列表8.表格9.代码 代码名称 二、计算机三、常用快捷键1. Win 系列2. Ctrl 系列3. ALt 系列 四、 基本的DOS命令1. 打开方式&#xff1a;2. 常用DOS命令 五、计算机语言发展史第一…

Unity - Normal mapping - Reoriented normal mapping - 重定向法线、混合法线

文章目录 目的核心代码PBR - Filament - Normal mappingShader效果BlendNormal_Hill12BlendNormal_UDNBlendNormals_Unity_Native - 效果目前最好 ProjectReferences 目的 备份、拾遗 核心代码 half3 blended_normal normalize(half3(n1.xy n2.xy, n1.z*n2.z));PBR - Filam…