思路
- 创建初始一个按钮并为他添加点击监听
- 开始创建随机方块,并样式_box.offsetTop + speed + 'px'结合setInterval使得方块不断下移
- 创建和删除方块的原则:box.offsetTop>=0(可视区上部没有方块了)时候需要创建一行方块,并随机指定一个黑色方块。当方块行数大于6行(不能刚刚5行,因为只有方块完全溢出才能删除)时候就删除方块。所以加上完全溢出、预备各一行、可视行4行一共6行。
- 结束游戏原则:删除最后一行之前先判断该行有没有样式是黑色方块的样式,如果有结束游戏,或者点击到百色方块也提前结束游戏。
改进代码如下:
<!DOCTYPE html>
<html lang="en">
<head><meta charset="UTF-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta http-equiv="X-UA-Compatible" content="ie=edge"><title>别踩白块</title><style>*{padding: 0;margin: 0;text-decoration: none;}.top {width: 400px;height: 100px;margin: 50px auto;position: relative;overflow: hidden;}.wrapper {width: 400px;height: 520px;border: 1px solid #222;margin: 50px auto;position: relative;overflow: hidden;}.box {width: 100%;height: 520px;/* border: 1px solid red; */position: relative;top: -150px;}#play{position: absolute;width: 200px;height: 100px;right: 150px;top: 350px;border: 1px dashed #ccc;text-align: center;border-radius: 8px;background-color: #ff9950;}#play a{line-height: 100px;font-size: 30px;}.rdiv{width: 400px;height: 130px;/* border:1px solid #000; */}.odiv{width:99px;height:129px;border-left:1px solid #222;border-bottom:1px solid #222;float: left;cursor: pointer;}span{width: 100px;}</style>
</head>
<body><div class="top"><span>分数:</span><input type="text" name="" id="score" value="0" readonly="readonly"><br><span>难度</span><select id="diffculty" class="diffculty" onchange="changeTimeValue();"><option value="high">困难</option> <option value="normal" selected="selected">一般</option> <option value="low">容易</option> </select></div><div class="wrapper" id="_wrapper"><div class="box" id="_box"></div></div> <div id="play"><a href="#">Game Start</a></div>
</body>
</html>
<script>// 点击game start ,box开始运动 并创建方块var _box = document.getElementById('_box');var _wrapper = document.getElementById('_wrapper');var time = 0;var _score = document.getElementById('score');var score = 0var speed = 5;var flag = true;var diff = "low";click();// 点击初始化函数function click(){var _play = document.getElementById('play');_play.addEventListener('click',function(){_play.style.display = 'none';var diff = document.getElementById("diffculty").value;if(diff == 'high'){time = 10;}else if(diff == 'normal'){time = 20;}else{time = 30;}boxPlay();})}// _box移动function boxPlay(){timer = setInterval(function(){_box.style.top = _box.offsetTop + speed + 'px';if(_box.offsetTop >= 0){// 如果_box的到达可视区域就创建一行 并且top值立即到-130pxcreate();_box.style.top = -130 + 'px';}// 如果_box的children.length > 6 ,移除最后一个盒子。既_box做多有6个孩子 if(_box.children.length == 6){for(var i = 0;i < 4;i++){// 如果最后一行 里面有没有被点击 游戏结束if(_box.lastChild.children[i].className == "odiv i"){clearInterval(timer);flag = false;alert('游戏结束'+'得分是:'+ score); } } _box.removeChild(_box.children[_box.children.length -1]);} },time) document.getElementById('_box').value = timer// 绑定点击事件bindEvent();}function bindEvent(){// 在大wrapper中点击_wrapper.addEventListener('click',function(event){var target = event.target;// 点击的目标if(target.className == 'odiv i' && flag == true){target.style.backgroundColor = "#ccc";target.className = 'odiv';score ++;}else{clearInterval(timer);flag = false;alert('游戏结束! '+'得分是:'+ score);location.reload();}if(score % 10 == 0){speed += 2;}_score.value = score})}// 创建盒子function create(){// 创建一行var rdiv = document.createElement('div');var random = Math.floor(Math.random()*4);// 随机出0-3的整数rdiv.setAttribute('class','rdiv');// 创建4列for(var i = 0 ; i < 4; i++){var odiv = document.createElement('div');odiv.setAttribute('class','odiv');rdiv.appendChild(odiv); } if(_box.children.length == 0){_box.appendChild(rdiv);}else{_box.insertBefore(rdiv,_box.children[0]);}var clickBox = _box.children[0].children[random];// 随机产生带颜色的小方块clickBox.className = 'odiv i';clickBox.style.backgroundColor = '#000';}
</script>
参考文章:
http://t.csdnimg.cn/N6zgu