背景
核心原理是使用PorterDuffXfermode + Path来绘制进度,并实现圆角
效果图
Android笔记(三十)效果演示
进度条绘制步骤
- 将ImageView矩形七个点的坐标存储起来(configNodes)
他们对应着7个不同的刻度,每个刻度的值 i * (1000 / 8)
- 配置开始的点(configStartPoint)
先计算坐标偏移量,再判断当前进度在哪个刻度范围内,设置正确的开始坐标 - 配置路径(configPath)
从中心点开始,第二个点为上一步配置的开始点,后面根据进度progress和7个刻度点对应的刻度值进行比较,接着连线顶部中间点,最后回到中心点
圆角绘制原理
这里采用DST_OUT模式,DST是覆盖在ImageView上的半透明遮罩,SRC是动态绘制的白色进度条,取两者相交的区域并显示DST的像素,就能实现视频中的效果
完整代码
public class RingProgressView extends AppCompatImageView {/*** 每一个刻度为125,由1000/8获得*/private final static int PER_SCALE = 125;private final static float DEFAULT_RADIUS = 12f;private int progress;// 小于等于0或者大于等于100为消失private float perX, perY = 0f;private final PathNode startPoint = new PathNode();private final List<PathNode> nodes = new ArrayList<>();private boolean hasLoadNodes;private final Path path = new Path();private final Paint paintFill = new Paint(Paint.ANTI_ALIAS_FLAG);private static Bitmap bitmap = null;private boolean isDowning;private final PorterDuffXfermode porterDuffXfermode;private RectF rectF;private final float radius;public RingProgressView(Context context) {this(context, null);}public RingProgressView(Context context, @Nullable AttributeSet attrs) {this(context, attrs, 0);}public RingProgressView(Context context, @Nullable AttributeSet attrs, int defStyleAttr) {super(context, attrs, defStyleAttr);paintFill.setStyle(Paint.Style.FILL);porterDuffXfermode = new PorterDuffXfermode(PorterDuff.Mode.DST_OUT);radius = dp2px(context, DEFAULT_RADIUS);}@Overrideprotected void onSizeChanged(int w, int h, int oldw, int oldh) {super.onSizeChanged(w, h, oldw, oldh);rectF = new RectF(0, 0, getWidth(), getHeight());}public static float dp2px(Context context, float dpi) {return TypedValue.applyDimension(TypedValue.COMPLEX_UNIT_DIP, dpi, context.getResources().getDisplayMetrics());}@Overrideprotected void onDraw(Canvas canvas) {super.onDraw(canvas);if (progress > 0) {if (perX == 0f) {perX = getWidth() / (2f * PER_SCALE);}if (perY == 0f) {perY = getHeight() / (2f * PER_SCALE);}configNodes();configStartPoint();configPath();int id = canvas.saveLayer(0, 0, getWidth(), getHeight(), paintFill, Canvas.ALL_SAVE_FLAG);paintFill.setColor(ContextCompat.getColor(getContext(), R.color.colorShadow));canvas.drawRoundRect(rectF, radius, radius, paintFill);paintFill.setXfermode(porterDuffXfermode);paintFill.setColor(Color.WHITE);canvas.drawPath(path, paintFill);paintFill.setXfermode(null);canvas.restoreToCount(id);}}/*** 统计所有节点*/private void configNodes() {if (!hasLoadNodes) {nodes.add(new PathNode(0, 0, 7 * PER_SCALE));nodes.add(new PathNode(0, getHeight() / 2f, 6 * PER_SCALE));nodes.add(new PathNode(0, getHeight(), 5 * PER_SCALE));nodes.add(new PathNode(getWidth() / 2f, getHeight(), 4 * PER_SCALE));nodes.add(new PathNode(getWidth(), getHeight(), 3 * PER_SCALE));nodes.add(new PathNode(getWidth(), getHeight() / 2f, 2 * PER_SCALE));nodes.add(new PathNode(getWidth(), 0, PER_SCALE));hasLoadNodes = true;}}/*** 配置第一个节点*/private void configStartPoint() {int pro = progress % PER_SCALE == 0 ? PER_SCALE : progress % PER_SCALE;float xPro = pro * perX;float yPro = pro * perY;if (progress <= PER_SCALE) {startPoint.setNode(getWidth() / 2f + xPro, 0, progress);} else if (progress <= 2 * PER_SCALE) {startPoint.setNode(getWidth(), yPro, progress);} else if (progress <= 3 * PER_SCALE) {startPoint.setNode(getWidth(), getHeight() / 2f + yPro, progress);} else if (progress <= 4 * PER_SCALE) {startPoint.setNode(getWidth() - xPro, getHeight(), progress);} else if (progress <= 5 * PER_SCALE) {startPoint.setNode(getWidth() / 2f - xPro, getHeight(), progress);} else if (progress <= 6 * PER_SCALE) {startPoint.setNode(0, getHeight() - yPro, progress);} else if (progress <= 7 * PER_SCALE) {startPoint.setNode(0, getHeight() / 2f - yPro, progress);} else if (progress < 8 * PER_SCALE) {startPoint.setNode(xPro, 0, progress);} else {progress = 0;invalidate();}}private void configPath() {path.reset();path.moveTo(getWidth() / 2f, getHeight() / 2f);path.lineTo(startPoint.x, startPoint.y);for (PathNode node : nodes) {if (node.weight < startPoint.weight) {path.lineTo(node.x, node.y);}}path.lineTo(getWidth() / 2f, 0);path.close();}/*** 设置进度 0-100** @param progress 这里乘以10,方便计算,因为1000除以8没有小数*/public void setProgress(int progress) {int temp = progress * 10;if (temp != this.progress) {this.progress = temp;invalidate();}}/*** 获取进度 0-100** @return 这里除以10,因为{@link RingProgressView#setProgress(int)}乘以10*/public int getProgress() {return progress / 10;}@Overrideprotected void onDetachedFromWindow() {super.onDetachedFromWindow();progress = 0;}/*** 储存Path需要走过的节点* weight代表权重,当大于进度progress时才加入Path*/private static class PathNode {private float x;private float y;private int weight;public PathNode() {}public PathNode(float x, float y, int weight) {this.x = x;this.y = y;this.weight = weight;}public void setNode(float x, float y, int weight) {this.x = x;this.y = y;this.weight = weight;}}
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