所有角色数据分析页面,包括一个时间轴柱状图、六个散点图、六个柱状图(每个属性角色的生命值/防御力/攻击力的max与min的对比)。
"""绘图"""
from pyecharts.charts import Timeline
from find_type import FindType
import pandas as pd
from pyecharts.charts import Bar, Page
from pyecharts import options as opts
from pyecharts.charts import Scatter# 全部角色
def x():tl = Timeline()for i in ["火", "水", "冰", "风", "雷", "岩"]:role_things = pd.read_excel("C:/Users/YHT/Desktop/项目/原神各属性角色信息.xlsx", header=0, index_col=0)role_things = role_things.fillna(axis=0, method="ffill")things_list = role_things.groupby("属性").groupsprint(role_things.loc[things_list[i]]["角色"])bar = (Bar().add_xaxis(list(role_things.loc[things_list[i]]["角色"])).add_yaxis("生命值", list(role_things.loc[things_list[i]]["生命值"])).add_yaxis("防御力", list(role_things.loc[things_list[i]]["防御力"])).add_yaxis("攻击力", list(role_things.loc[things_list[i]]["攻击力"])).set_global_opts(title_opts=opts.TitleOpts()))tl.add(bar, f"{i}属性")return tl# 火
def y():return_things = FindType("火").find_type()df = return_things.drop(["属性", "突破加成"], axis=1)list_source = [["produce", "max", "min"]]print(df)list_source = list_source + [["生命值"] + list(df[df["生命值"] == df["生命值"].max()]["生命值"]) + list(df[df["生命值"] == df["生命值"].max()]["生命值"])] + [["防御力"] + list(df[df["防御力"] == df["防御力"].max()]["防御力"]) + list(df[df["防御力"] == df["防御力"].max()]["防御力"])] + [["攻击力"] + list(df[df["攻击力"] == df["攻击力"].max()]["攻击力"]) + list(df[df["攻击力"] == df["攻击力"].max()]["攻击力"])]c = (Bar().add_dataset(source=list_source).add_yaxis(series_name="max", y_axis=[]).add_yaxis(series_name="min", y_axis=[]).set_global_opts(title_opts=opts.TitleOpts(title="火属性"),xaxis_opts=opts.AxisOpts(type_="category"),))return c# 水
def z():return_things = FindType("水").find_type()df = return_things.drop(["属性", "突破加成"], axis=1)list_source = [["produce", "max", "min"]]print(df)list_source = list_source + [["生命值"] + list(df[df["生命值"] == df["生命值"].max()]["生命值"]) + list(df[df["生命值"] == df["生命值"].max()]["生命值"])] + [["防御力"] + list(df[df["防御力"] == df["防御力"].max()]["防御力"]) + list(df[df["防御力"] == df["防御力"].max()]["防御力"])] + [["攻击力"] + list(df[df["攻击力"] == df["攻击力"].max()]["攻击力"]) + list(df[df["攻击力"] == df["攻击力"].max()]["攻击力"])]c = (Bar().add_dataset(source=list_source).add_yaxis(series_name="max", y_axis=[]).add_yaxis(series_name="min", y_axis=[]).set_global_opts(title_opts=opts.TitleOpts(title="水属性"),xaxis_opts=opts.AxisOpts(type_="category"),))return c# 冰
def a():return_things = FindType("冰").find_type()df = return_things.drop(["属性", "突破加成"], axis=1)list_source = [["produce", "max", "min"]]print(df)list_source = list_source + [["生命值"] + list(df[df["生命值"] == df["生命值"].max()]["生命值"]) + list(df[df["生命值"] == df["生命值"].max()]["生命值"])] + [["防御力"] + list(df[df["防御力"] == df["防御力"].max()]["防御力"]) + list(df[df["防御力"] == df["防御力"].max()]["防御力"])] + [["攻击力"] + list(df[df["攻击力"] == df["攻击力"].max()]["攻击力"]) + list(df[df["攻击力"] == df["攻击力"].max()]["攻击力"])]c = (Bar().add_dataset(source=list_source).add_yaxis(series_name="max", y_axis=[]).add_yaxis(series_name="min", y_axis=[]).set_global_opts(title_opts=opts.TitleOpts(title="冰属性"),xaxis_opts=opts.AxisOpts(type_="category"),))return c# 风
def b():return_things = FindType("风").find_type()df = return_things.drop(["属性", "突破加成"], axis=1)list_source = [["produce", "max", "min"]]print(df)list_source = list_source + [["生命值"] + list(df[df["生命值"] == df["生命值"].max()]["生命值"]) + list(df[df["生命值"] == df["生命值"].max()]["生命值"])] + [["防御力"] + list(df[df["防御力"] == df["防御力"].max()]["防御力"]) + list(df[df["防御力"] == df["防御力"].max()]["防御力"])] + [["攻击力"] + list(df[df["攻击力"] == df["攻击力"].max()]["攻击力"]) + list(df[df["攻击力"] == df["攻击力"].max()]["攻击力"])]c = (Bar().add_dataset(source=list_source).add_yaxis(series_name="max", y_axis=[]).add_yaxis(series_name="min", y_axis=[]).set_global_opts(title_opts=opts.TitleOpts(title="风属性"),xaxis_opts=opts.AxisOpts(type_="category"),))return c# 雷
def c():return_things = FindType("雷").find_type()df = return_things.drop(["属性", "突破加成"], axis=1)list_source = [["produce", "max", "min"]]print(df)list_source = list_source + [["生命值"] + list(df[df["生命值"] == df["生命值"].max()]["生命值"]) + list(df[df["生命值"] == df["生命值"].max()]["生命值"])] + [["防御力"] + list(df[df["防御力"] == df["防御力"].max()]["防御力"]) + list(df[df["防御力"] == df["防御力"].max()]["防御力"])] + [["攻击力"] + list(df[df["攻击力"] == df["攻击力"].max()]["攻击力"]) + list(df[df["攻击力"] == df["攻击力"].max()]["攻击力"])]c = (Bar().add_dataset(source=list_source).add_yaxis(series_name="max", y_axis=[]).add_yaxis(series_name="min", y_axis=[]).set_global_opts(title_opts=opts.TitleOpts(title="雷属性"),xaxis_opts=opts.AxisOpts(type_="category"),))return c# 岩
def d():return_things = FindType("岩").find_type()df = return_things.drop(["属性", "突破加成"], axis=1)list_source = [["produce", "max", "min"]]print(df)list_source = list_source + [["生命值"] + list(df[df["生命值"] == df["生命值"].max()]["生命值"]) + list(df[df["生命值"] == df["生命值"].max()]["生命值"])] + [["防御力"] + list(df[df["防御力"] == df["防御力"].max()]["防御力"]) + list(df[df["防御力"] == df["防御力"].max()]["防御力"])] + [["攻击力"] + list(df[df["攻击力"] == df["攻击力"].max()]["攻击力"]) + list(df[df["攻击力"] == df["攻击力"].max()]["攻击力"])]c = (Bar().add_dataset(source=list_source).add_yaxis(series_name="max", y_axis=[]).add_yaxis(series_name="min", y_axis=[]).set_global_opts(title_opts=opts.TitleOpts(title="岩属性"),xaxis_opts=opts.AxisOpts(type_="category"),))return cdef e():role_things = pd.read_excel("C:/Users/YHT/Desktop/项目/原神各属性角色信息.xlsx", header=0, index_col=0)role_things = role_things.fillna(axis=0, method="ffill")print(role_things)return_things = FindType("岩").find_type()df = return_things.drop(["属性", "突破加成"], axis=1)Name = df["角色"]Hp = df["生命值"]Def = df["防御力"]Atk = df["攻击力"]c = (Scatter().add_xaxis(list(Name)).add_yaxis("生命值", list(Hp)).add_yaxis("防御力", list(Def)).add_yaxis("攻击力", list(Atk)).set_global_opts(title_opts=opts.TitleOpts(title="岩属性"),visualmap_opts=opts.VisualMapOpts(type_="size", max_=150, min_=20),xaxis_opts=opts.AxisOpts(axislabel_opts={"rotate": 45})))return cdef f():role_things = pd.read_excel("C:/Users/YHT/Desktop/项目/原神各属性角色信息.xlsx", header=0, index_col=0)role_things = role_things.fillna(axis=0, method="ffill")print(role_things)return_things = FindType("火").find_type()df = return_things.drop(["属性", "突破加成"], axis=1)Name = df["角色"]Hp = df["生命值"]Def = df["防御力"]Atk = df["攻击力"]c = (Scatter().add_xaxis(list(Name)).add_yaxis("生命值", list(Hp)).add_yaxis("防御力", list(Def)).add_yaxis("攻击力", list(Atk)).set_global_opts(title_opts=opts.TitleOpts(title="火属性"),visualmap_opts=opts.VisualMapOpts(type_="size", max_=150, min_=20),xaxis_opts=opts.AxisOpts(axislabel_opts={"rotate": 45})))return cdef g():role_things = pd.read_excel("C:/Users/YHT/Desktop/项目/原神各属性角色信息.xlsx", header=0, index_col=0)role_things = role_things.fillna(axis=0, method="ffill")print(role_things)return_things = FindType("水").find_type()df = return_things.drop(["属性", "突破加成"], axis=1)Name = df["角色"]Hp = df["生命值"]Def = df["防御力"]Atk = df["攻击力"]c = (Scatter().add_xaxis(list(Name)).add_yaxis("生命值", list(Hp)).add_yaxis("防御力", list(Def)).add_yaxis("攻击力", list(Atk)).set_global_opts(title_opts=opts.TitleOpts(title="水属性"),visualmap_opts=opts.VisualMapOpts(type_="size", max_=150, min_=20),xaxis_opts=opts.AxisOpts(axislabel_opts={"rotate": 45})))return cdef h():role_things = pd.read_excel("C:/Users/YHT/Desktop/项目/原神各属性角色信息.xlsx", header=0, index_col=0)role_things = role_things.fillna(axis=0, method="ffill")print(role_things)return_things = FindType("冰").find_type()df = return_things.drop(["属性", "突破加成"], axis=1)Name = df["角色"]Hp = df["生命值"]Def = df["防御力"]Atk = df["攻击力"]c = (Scatter().add_xaxis(list(Name)).add_yaxis("生命值", list(Hp)).add_yaxis("防御力", list(Def)).add_yaxis("攻击力", list(Atk)).set_global_opts(title_opts=opts.TitleOpts(title="冰属性"),visualmap_opts=opts.VisualMapOpts(type_="size", max_=150, min_=20),xaxis_opts=opts.AxisOpts(axislabel_opts={"rotate": 45})))return cdef I():role_things = pd.read_excel("C:/Users/YHT/Desktop/项目/原神各属性角色信息.xlsx", header=0, index_col=0)role_things = role_things.fillna(axis=0, method="ffill")print(role_things)return_things = FindType("风").find_type()df = return_things.drop(["属性", "突破加成"], axis=1)Name = df["角色"]Hp = df["生命值"]Def = df["防御力"]Atk = df["攻击力"]c = (Scatter().add_xaxis(list(Name)).add_yaxis("生命值", list(Hp)).add_yaxis("防御力", list(Def)).add_yaxis("攻击力", list(Atk)).set_global_opts(title_opts=opts.TitleOpts(title="风属性"),visualmap_opts=opts.VisualMapOpts(type_="size", max_=150, min_=20),xaxis_opts=opts.AxisOpts(axislabel_opts={"rotate": 45})))return cdef K():role_things = pd.read_excel("C:/Users/YHT/Desktop/项目/原神各属性角色信息.xlsx", header=0, index_col=0)role_things = role_things.fillna(axis=0, method="ffill")print(role_things)return_things = FindType("雷").find_type()df = return_things.drop(["属性", "突破加成"], axis=1)Name = df["角色"]Hp = df["生命值"]Def = df["防御力"]Atk = df["攻击力"]c = (Scatter().add_xaxis(list(Name)).add_yaxis("生命值", list(Hp)).add_yaxis("防御力", list(Def)).add_yaxis("攻击力", list(Atk)).set_global_opts(title_opts=opts.TitleOpts(title="雷属性"),visualmap_opts=opts.VisualMapOpts(type_="size", max_=150, min_=20),xaxis_opts=opts.AxisOpts(axislabel_opts={"rotate": 45})))return cpage = Page(layout=Page.DraggablePageLayout)
page.add(a(), b(), c(), d(), x(), y(), z(), e(), f(), g(), h(), I(), K())
# page.render(".html")
# Page.save_resize_html(".html", cfg_file="chaonfig.json", dest="./templates/无.html")
运行结果: