贪吃蛇界面:
代码:
import pygame import random import sys import tkinter as tk from tkinter import messagebox # 初始化pygame pygame.init() # 设置屏幕大小 screen_width = 640 screen_height = 480 screen = pygame.display.set_mode((screen_width, screen_height)) # 设置颜色 black = (0, 0, 0) white = (255, 255, 0) red = (0, 255, 255) # 设置游戏参数 snake_block = 20 snake_speed = 7 # 蛇的初始位置和长度 snake_list = [(screen_width // 2, screen_height // 2)] snake_length = 1 # 食物位置 food_x = random.randint(0, (screen_width // snake_block) - 1) * snake_block food_y = random.randint(0, (screen_height // snake_block) - 1) * snake_block # 游戏方向 direction = 'RIGHT' change_to = direction # 游戏循环标志 game_over = False clock = pygame.time.Clock() # 显示弹窗并退出游戏的函数 def show_game_over_message():root = tk.Tk()root.withdraw() # 隐藏主窗口messagebox.showinfo("Game Over", "你失败了!")root.destroy()pygame.quit()sys.exit()# 游戏主循环 while not game_over: for event in pygame.event.get(): if event.type == pygame.QUIT: game_over = True if event.type == pygame.KEYDOWN: if event.key == pygame.K_LEFT and direction != 'RIGHT': change_to = 'LEFT' if event.key == pygame.K_RIGHT and direction != 'LEFT': change_to = 'RIGHT' if event.key == pygame.K_UP and direction != 'DOWN': change_to = 'UP' if event.key == pygame.K_DOWN and direction != 'UP': change_to = 'DOWN' if change_to == 'LEFT' and direction != 'RIGHT': direction = 'LEFT' if change_to == 'RIGHT' and direction != 'LEFT': direction = 'RIGHT' if change_to == 'UP' and direction != 'DOWN': direction = 'UP' if change_to == 'DOWN' and direction != 'UP': direction = 'DOWN' # 移动蛇 if direction == 'RIGHT': snake_head = (snake_list[-1][0] + snake_block, snake_list[-1][1]) if direction == 'LEFT': snake_head = (snake_list[-1][0] - snake_block, snake_list[-1][1]) if direction == 'UP': snake_head = (snake_list[-1][0], snake_list[-1][1] - snake_block) if direction == 'DOWN': snake_head = (snake_list[-1][0], snake_list[-1][1] + snake_block) # 检查蛇是否撞到自己或边界 if snake_head[0] < 0 or snake_head[0] >= screen_width or snake_head[1] < 0 or snake_head[1] >= screen_height: root = tk.Tk()root.withdraw() # 隐藏主窗口messagebox.showinfo("Game Over", "你失败了!")root.destroy()game_over = True# 这里我们只检测蛇是否撞到自身的“身体”部分,不包括蛇头 if snake_head in snake_list[:-1]:root = tk.Tk()root.withdraw() # 隐藏主窗口messagebox.showinfo("Game Over", "你失败了!")root.destroy()game_over = True # 吃食物 if snake_head == (food_x, food_y): snake_length += 1 food_x = random.randint(0, (screen_width // snake_block) - 1) * snake_block food_y = random.randint(0, (screen_height // snake_block) - 1) * snake_block # 更新蛇的位置 snake_list.append(snake_head) if len(snake_list) > snake_length: del snake_list[0] # 绘制屏幕 screen.fill(black) for block in snake_list[:-1]: pygame.draw.rect(screen, white, [block[0], block[1], snake_block, snake_block]) # 绘制蛇头为红色以区分 pygame.draw.rect(screen, red, [snake_list[-1][0], snake_list[-1][1], snake_block, snake_block]) pygame.draw.rect(screen, white, [food_x, food_y, snake_block, snake_block]) pygame.display.update() clock.tick(snake_speed) pygame.quit() sys.exit()