1 前言
本文将实现 cvs 表格数据与 UI Toolkit 元素的动态绑定。
如果读者对 UI Toolkit 不是太了解,可以参考以下内容。
- UI Toolkit简介
- UI Toolkit容器
- UI Toolkit元素
- UI Toolkit样式选择器
- UI Toolkit自定义元素
本文完整资源见→UI Toolkit数据动态绑定。
2 数据动态绑定案例
2.1 UI 搭建
样式和 UI 层级结构如下。
MainLayout.xml
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" xsi="http://www.w3.org/2001/XMLSchema-instance" engine="UnityEngine.UIElements" editor="UnityEditor.UIElements" noNamespaceSchemaLocation="../../../../UIElementsSchema/UIElements.xsd" editor-extension-mode="False"><Style src="project://database/Assets/Role/View/StyleSheets/RoleStyle.uss?fileID=7433441132597879392&guid=d93d80f270ec5014c90e97cc8c404d1f&type=3#RoleStyle" /><ui:VisualElement name="Background" style="flex-grow: 1; background-image: url('project://database/Assets/Role/Img/Background_Sky.png?fileID=2800000&guid=02ebb0e77ccd96143911134d6e39e1db&type=3#Background_Sky'); padding-left: 4%; padding-right: 4%; padding-top: 4%; padding-bottom: 4%; -unity-background-scale-mode: scale-and-crop;"><ui:Label text="Game Role" display-tooltip-when-elided="true" name="TitleLab" style="height: 10%; margin-bottom: 1%; -unity-text-align: middle-left; font-size: 100px; -unity-font-style: italic; color: rgb(34, 34, 34);" /><ui:VisualElement name="Body" style="flex-grow: 1; flex-direction: row;"><ui:VisualElement name="RoleTemplate" style="flex-basis: 25%; margin-left: 10px; margin-right: 10px; margin-top: 10px; margin-bottom: 10px; background-color: rgba(0, 0, 0, 0.2); border-top-left-radius: 10px; border-bottom-left-radius: 10px; border-top-right-radius: 10px; border-bottom-right-radius: 10px;"><ui:VisualElement name="Image" style="flex-basis: 50%; margin-left: 5%; margin-right: 5%; margin-top: 5%; margin-bottom: 0; background-color: rgba(0, 0, 0, 0.39); border-top-left-radius: 10px; border-top-right-radius: 10px; background-image: url('project://database/Assets/Role/Img/Avatar_1.png?fileID=2800000&guid=95b3aee3bc9bae64f8b70aba356b50b1&type=3#Avatar_1'); -unity-background-scale-mode: scale-and-crop;" /><ui:Label text="角色" display-tooltip-when-elided="true" name="NameLab" style="margin-left: 3%; margin-right: 3%; padding-left: 0; padding-right: 0; padding-top: 0; padding-bottom: 0; background-color: rgb(255, 96, 96); border-top-left-radius: 10px; border-bottom-left-radius: 10px; border-top-right-radius: 10px; border-bottom-right-radius: 10px; flex-shrink: 1; font-size: 35px; -unity-text-align: middle-center; color: rgb(255, 254, 254);" /><ui:VisualElement name="Properties" style="flex-grow: 1; margin-left: 5%; margin-right: 5%; margin-top: 0; margin-bottom: 5%; background-color: rgba(0, 0, 0, 0.39); border-bottom-right-radius: 10px; border-bottom-left-radius: 10px;"><ui:VisualElement name="Property" style="flex-direction: row; margin-left: 5px; margin-right: 5px; margin-top: 5px; margin-bottom: 5px; flex-grow: 0; justify-content: center;"><ui:Label text="等级" display-tooltip-when-elided="true" name="Name" style="flex-basis: 50%; flex-shrink: 1; background-color: rgb(185, 251, 192); border-top-left-radius: 10px; border-bottom-left-radius: 10px; padding-left: 0; padding-right: 0; padding-top: 0; padding-bottom: 0;" /><ui:Label text="1" display-tooltip-when-elided="true" name="Value" style="flex-basis: 50%; flex-shrink: 1; background-color: rgb(255, 200, 200); border-top-right-radius: 10px; border-bottom-right-radius: 10px; padding-left: 0; padding-right: 0; padding-top: 0; padding-bottom: 0;" /></ui:VisualElement><ui:VisualElement name="Property" style="flex-direction: row; margin-left: 5px; margin-right: 5px; margin-top: 5px; margin-bottom: 5px; flex-grow: 0; justify-content: center;"><ui:Label text="行动力" display-tooltip-when-elided="true" name="Name" style="flex-basis: 50%; flex-shrink: 1; background-color: rgb(185, 251, 192); border-top-left-radius: 10px; border-bottom-left-radius: 10px; padding-left: 0; padding-right: 0; padding-top: 0; padding-bottom: 0;" /><ui:Label text="1" display-tooltip-when-elided="true" name="Value" style="flex-basis: 50%; flex-shrink: 1; background-color: rgb(255, 200, 200); border-top-right-radius: 10px; border-bottom-right-radius: 10px; padding-left: 0; padding-right: 0; padding-top: 0; padding-bottom: 0;" /></ui:VisualElement><ui:VisualElement name="Property" style="flex-direction: row; margin-left: 5px; margin-right: 5px; margin-top: 5px; margin-bottom: 5px; flex-grow: 0; justify-content: center;"><ui:Label text="最大HP" display-tooltip-when-elided="true" name="Name" style="flex-basis: 50%; flex-shrink: 1; background-color: rgb(185, 251, 192); border-top-left-radius: 10px; border-bottom-left-radius: 10px; padding-left: 0; padding-right: 0; padding-top: 0; padding-bottom: 0;" /><ui:Label text="1" display-tooltip-when-elided="true" name="Value" style="flex-basis: 50%; flex-shrink: 1; background-color: rgb(255, 200, 200); border-top-right-radius: 10px; border-bottom-right-radius: 10px; padding-left: 0; padding-right: 0; padding-top: 0; padding-bottom: 0;" /></ui:VisualElement><ui:VisualElement name="Property" style="flex-direction: row; margin-left: 5px; margin-right: 5px; margin-top: 5px; margin-bottom: 5px; flex-grow: 0; justify-content: center;"><ui:Label text="最大MP" display-tooltip-when-elided="true" name="Name" style="flex-basis: 50%; flex-shrink: 1; background-color: rgb(185, 251, 192); border-top-left-radius: 10px; border-bottom-left-radius: 10px; padding-left: 0; padding-right: 0; padding-top: 0; padding-bottom: 0;" /><ui:Label text="1" display-tooltip-when-elided="true" name="Value" style="flex-basis: 50%; flex-shrink: 1; background-color: rgb(255, 200, 200); border-top-right-radius: 10px; border-bottom-right-radius: 10px; padding-left: 0; padding-right: 0; padding-top: 0; padding-bottom: 0;" /></ui:VisualElement><ui:VisualElement name="Property" style="flex-direction: row; margin-left: 5px; margin-right: 5px; margin-top: 5px; margin-bottom: 5px; flex-grow: 0; justify-content: center;"><ui:Label text="攻击力" display-tooltip-when-elided="true" name="Name" style="flex-basis: 50%; flex-shrink: 1; background-color: rgb(185, 251, 192); border-top-left-radius: 10px; border-bottom-left-radius: 10px; padding-left: 0; padding-right: 0; padding-top: 0; padding-bottom: 0;" /><ui:Label text="1" display-tooltip-when-elided="true" name="Value" style="flex-basis: 50%; flex-shrink: 1; background-color: rgb(255, 200, 200); border-top-right-radius: 10px; border-bottom-right-radius: 10px; padding-left: 0; padding-right: 0; padding-top: 0; padding-bottom: 0;" /></ui:VisualElement><ui:VisualElement name="Property" style="flex-direction: row; margin-left: 5px; margin-right: 5px; margin-top: 5px; margin-bottom: 5px; flex-grow: 0; justify-content: center;"><ui:Label text="防御力" display-tooltip-when-elided="true" name="Name" style="flex-basis: 50%; flex-shrink: 1; background-color: rgb(185, 251, 192); border-top-left-radius: 10px; border-bottom-left-radius: 10px; padding-left: 0; padding-right: 0; padding-top: 0; padding-bottom: 0;" /><ui:Label text="1" display-tooltip-when-elided="true" name="Value" style="flex-basis: 50%; flex-shrink: 1; background-color: rgb(255, 200, 200); border-top-right-radius: 10px; border-bottom-right-radius: 10px; padding-left: 0; padding-right: 0; padding-top: 0; padding-bottom: 0;" /></ui:VisualElement></ui:VisualElement></ui:VisualElement></ui:VisualElement></ui:VisualElement>
</ui:UXML>
RoleStyle.uss
#RoleTemplate:hover {transition-duration: 0.1s;translate: 0 -20px;border-left-width: 5px;border-right-width: 5px;border-top-width: 5px;border-bottom-width: 5px;border-left-color: rgb(248, 242, 242);border-right-color: rgb(248, 242, 242);border-top-color: rgb(248, 242, 242);border-bottom-color: rgb(248, 242, 242);
}#Property Label {font-size: 25px;color: rgba(0, 0, 0, 255);-unity-text-align: middle-center;-unity-font-style: bold;
}
显示效果如下。
2.2 创建模板
在 Hierarchy 窗口选中 RoleTemplate 元素,右键弹出菜单,选择 Create Template,选择 Resources 目录下保存 RoleTemplate.uxml,修改 Grow 为 1。
RoleTemplate.cs
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" editor-extension-mode="False"><ui:VisualElement name="RoleTemplate" style="flex-basis: 25%; margin-left: 10px; margin-right: 10px; margin-top: 10px; margin-bottom: 10px; background-color: rgba(0, 0, 0, 0.2); border-top-left-radius: 10px; border-bottom-left-radius: 10px; border-top-right-radius: 10px; border-bottom-right-radius: 10px; flex-grow: 1;"><ui:VisualElement name="Image" style="flex-basis: 50%; margin-left: 5%; margin-right: 5%; margin-top: 5%; margin-bottom: 0; background-color: rgba(0, 0, 0, 0.39); border-top-left-radius: 10px; border-top-right-radius: 10px; background-image: url('project://database/Assets/Role/Img/Avatar_1.png?fileID=2800000&guid=95b3aee3bc9bae64f8b70aba356b50b1&type=3#Avatar_1'); -unity-background-scale-mode: scale-and-crop;" /><ui:Label text="角色" display-tooltip-when-elided="true" name="NameLab" style="margin-left: 3%; margin-right: 3%; padding-left: 0; padding-right: 0; padding-top: 0; padding-bottom: 0; background-color: rgb(255, 96, 96); border-top-left-radius: 10px; border-bottom-left-radius: 10px; border-top-right-radius: 10px; border-bottom-right-radius: 10px; flex-shrink: 1; font-size: 35px; -unity-text-align: middle-center; color: rgb(255, 254, 254);" /><ui:VisualElement name="Properties" style="flex-grow: 1; margin-left: 5%; margin-right: 5%; margin-top: 0; margin-bottom: 5%; background-color: rgba(0, 0, 0, 0.39); border-bottom-right-radius: 10px; border-bottom-left-radius: 10px;"><ui:VisualElement name="Property" style="flex-direction: row; margin-left: 5px; margin-right: 5px; margin-top: 5px; margin-bottom: 5px; flex-grow: 0; justify-content: center;"><ui:Label text="等级" display-tooltip-when-elided="true" name="Name" style="flex-basis: 50%; flex-shrink: 1; background-color: rgb(185, 251, 192); border-top-left-radius: 10px; border-bottom-left-radius: 10px; padding-left: 0; padding-right: 0; padding-top: 0; padding-bottom: 0;" /><ui:Label text="1" display-tooltip-when-elided="true" name="Value" style="flex-basis: 50%; flex-shrink: 1; background-color: rgb(255, 200, 200); border-top-right-radius: 10px; border-bottom-right-radius: 10px; padding-left: 0; padding-right: 0; padding-top: 0; padding-bottom: 0;" /></ui:VisualElement><ui:VisualElement name="Property" style="flex-direction: row; margin-left: 5px; margin-right: 5px; margin-top: 5px; margin-bottom: 5px; flex-grow: 0; justify-content: center;"><ui:Label text="行动力" display-tooltip-when-elided="true" name="Name" style="flex-basis: 50%; flex-shrink: 1; background-color: rgb(185, 251, 192); border-top-left-radius: 10px; border-bottom-left-radius: 10px; padding-left: 0; padding-right: 0; padding-top: 0; padding-bottom: 0;" /><ui:Label text="1" display-tooltip-when-elided="true" name="Value" style="flex-basis: 50%; flex-shrink: 1; background-color: rgb(255, 200, 200); border-top-right-radius: 10px; border-bottom-right-radius: 10px; padding-left: 0; padding-right: 0; padding-top: 0; padding-bottom: 0;" /></ui:VisualElement><ui:VisualElement name="Property" style="flex-direction: row; margin-left: 5px; margin-right: 5px; margin-top: 5px; margin-bottom: 5px; flex-grow: 0; justify-content: center;"><ui:Label text="最大HP" display-tooltip-when-elided="true" name="Name" style="flex-basis: 50%; flex-shrink: 1; background-color: rgb(185, 251, 192); border-top-left-radius: 10px; border-bottom-left-radius: 10px; padding-left: 0; padding-right: 0; padding-top: 0; padding-bottom: 0;" /><ui:Label text="1" display-tooltip-when-elided="true" name="Value" style="flex-basis: 50%; flex-shrink: 1; background-color: rgb(255, 200, 200); border-top-right-radius: 10px; border-bottom-right-radius: 10px; padding-left: 0; padding-right: 0; padding-top: 0; padding-bottom: 0;" /></ui:VisualElement><ui:VisualElement name="Property" style="flex-direction: row; margin-left: 5px; margin-right: 5px; margin-top: 5px; margin-bottom: 5px; flex-grow: 0; justify-content: center;"><ui:Label text="最大MP" display-tooltip-when-elided="true" name="Name" style="flex-basis: 50%; flex-shrink: 1; background-color: rgb(185, 251, 192); border-top-left-radius: 10px; border-bottom-left-radius: 10px; padding-left: 0; padding-right: 0; padding-top: 0; padding-bottom: 0;" /><ui:Label text="1" display-tooltip-when-elided="true" name="Value" style="flex-basis: 50%; flex-shrink: 1; background-color: rgb(255, 200, 200); border-top-right-radius: 10px; border-bottom-right-radius: 10px; padding-left: 0; padding-right: 0; padding-top: 0; padding-bottom: 0;" /></ui:VisualElement><ui:VisualElement name="Property" style="flex-direction: row; margin-left: 5px; margin-right: 5px; margin-top: 5px; margin-bottom: 5px; flex-grow: 0; justify-content: center;"><ui:Label text="攻击力" display-tooltip-when-elided="true" name="Name" style="flex-basis: 50%; flex-shrink: 1; background-color: rgb(185, 251, 192); border-top-left-radius: 10px; border-bottom-left-radius: 10px; padding-left: 0; padding-right: 0; padding-top: 0; padding-bottom: 0;" /><ui:Label text="1" display-tooltip-when-elided="true" name="Value" style="flex-basis: 50%; flex-shrink: 1; background-color: rgb(255, 200, 200); border-top-right-radius: 10px; border-bottom-right-radius: 10px; padding-left: 0; padding-right: 0; padding-top: 0; padding-bottom: 0;" /></ui:VisualElement><ui:VisualElement name="Property" style="flex-direction: row; margin-left: 5px; margin-right: 5px; margin-top: 5px; margin-bottom: 5px; flex-grow: 0; justify-content: center;"><ui:Label text="防御力" display-tooltip-when-elided="true" name="Name" style="flex-basis: 50%; flex-shrink: 1; background-color: rgb(185, 251, 192); border-top-left-radius: 10px; border-bottom-left-radius: 10px; padding-left: 0; padding-right: 0; padding-top: 0; padding-bottom: 0;" /><ui:Label text="1" display-tooltip-when-elided="true" name="Value" style="flex-basis: 50%; flex-shrink: 1; background-color: rgb(255, 200, 200); border-top-right-radius: 10px; border-bottom-right-radius: 10px; padding-left: 0; padding-right: 0; padding-top: 0; padding-bottom: 0;" /></ui:VisualElement></ui:VisualElement></ui:VisualElement>
</ui:UXML>
保存模板后,删除 Hierarchy 窗口中的 RoleTemplate 元素,后面会通过脚本加载 RoleTemplate。
2.3 自定义元素
RoleView.cs
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UIElements;public class RoleView : VisualElement {// 便于在UI Builder中导入自定义UI, 需要有无参构造函数public new class UxmlFactory : UxmlFactory<RoleView> {}private TemplateContainer container; // 模板容器private List<VisualElement> properties; // 角色属性public RoleView() {container = Resources.Load<VisualTreeAsset>("RoleTemplate").Instantiate();container.style.flexGrow = 1;hierarchy.Add(container);properties = container.Query("Property").ToList();}public RoleView(RoleData roleData) : this() {userData = roleData;UpdateRoleData();container.RegisterCallback<MouseDownEvent>(OnClick);}private void OnClick(MouseDownEvent mouseDownEvent) { // 单击角色模板回调函数RoleData roleData = (RoleData) userData;if (mouseDownEvent.button == 0) { // 按下鼠标左键roleData.RoleLevel++;} else if (mouseDownEvent.button == 1) { // 按下鼠标右键roleData.RoleLevel--;}UpdateRoleData();}private void UpdateRoleData() { // 更新角色数据RoleData roleData = (RoleData) userData;container.Q<VisualElement>("Image").style.backgroundImage = roleData.RoleImage;container.Q<Label>("NameLab").text = roleData.RoleName;SetProperty(properties[0], roleData.RoleLevel);SetProperty(properties[1], roleData.LevelData.initiative);SetProperty(properties[2], roleData.LevelData.maxHp);SetProperty(properties[3], roleData.LevelData.maxMp);SetProperty(properties[4], roleData.LevelData.attack);SetProperty(properties[5], roleData.LevelData.defense);}private void SetProperty(VisualElement property, int value) { // 更新角色属性property.Q<Label>("Value").text = value.ToString();}
}
2.4 自定义数据
LevelData.cs
public class LevelData { // 等级属性数据public int initiative; // 主动权(行动力/速度)public int maxHp; // 最大生命值public int maxMp; // 最大魔法值public int attack; // 攻击力public int defense; // 防御力
}
RoleData.cs
using System.Collections.Generic;
using UnityEngine;[CreateAssetMenu(menuName = ("RoleData"), fileName = ("RoleData_"))]
public class RoleData : ScriptableObject { // 角色属性数据private const int roleMaxLevel = 10; // 最大等级[SerializeField]private TextAsset levelDataFile; // 等级数据csv文件[SerializeField]private Texture2D roleImage; // 角色头像[SerializeField]private string roleName; // 角色名[SerializeField, Range(1, roleMaxLevel)]private int roleStartLevel = 1; // 角色开始等级[SerializeField]private List<LevelData> levelDatas; // 等级数据private int roleLevel; // 角色当前等级public Texture2D RoleImage => roleImage; // 获取角色头像public string RoleName => roleName; // 获取角色名public int RoleLevel { // 获取/设置角色等级get => roleLevel;set {if (roleLevel == value || value < 1 || value > roleMaxLevel) {return;}roleLevel = value;}}public LevelData LevelData => levelDatas[roleLevel - 1]; // 获取角色等级数据private void OnEnable() {roleLevel = roleStartLevel;}private void OnValidate() {if (levelDataFile == null) {return;}if (levelDatas == null) {levelDatas = new List<LevelData>();}levelDatas.Clear();string[] textInLines = levelDataFile.text.Split('\n');for (int i = 1; i < textInLines.Length; i++) {string[] statsValues = textInLines[i].Split(",");LevelData levelData = new LevelData();levelData.initiative = int.Parse(statsValues[0]);levelData.maxHp = int.Parse(statsValues[1]);levelData.maxMp = int.Parse(statsValues[2]);levelData.attack = int.Parse(statsValues[3]);levelData.defense = int.Parse(statsValues[4]);levelDatas.Add(levelData);}}
}
编译后,在 Assets 窗口右键,依次选择【Create→RoleData】,创建 4 个对象,对应 4 个角色的配置,分别重命名为 RoleData_1.asset、RoleData_2.asset、RoleData_3.asset、RoleData_4.asset。
选中 ScriptableObject 配置文件后,在 Inspector 窗口配置角色属性。
其中 LevelDataFile 是角色每个等级的属性 cvs 表,内容如下。
2.5 元素加载
RoleLoader.cs
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UIElements;public class RoleLoader : MonoBehaviour {[SerializeField]private List<RoleData> roleDatas; // 角色数据private VisualElement root; // 根容器private void Awake() {root = GetComponent<UIDocument>().rootVisualElement;var bodyContainer = root.Q("Body");bodyContainer.Clear();for(int i = 0; i < roleDatas.Count; i++) {RoleView roleView = new RoleView(roleDatas[i]);roleView.style.flexBasis = Length.Percent(25.0f);bodyContainer.Add(roleView);}}
}
说明:RoleLoader 脚本组件挂在 UIDocument 对象上,并且需要将 RoleData_1.asset、RoleData_2.asset、RoleData_3.asset、RoleData_4.asset 赋给 RoleDatas,如下。