Android音量调节参考一

基于android 9平台分析。
在Android系统中,默认的设备(phone等)音量都是分开控制的,这些包括媒体、铃声、闹铃、蓝牙、通话通过音频流来区别不同的音量类型。每种流类型都定义最大音量、最小音量及默认音量,Android 9定了了11中音频流类型:

流类型

//frameworks/base/media/java/android/media/AudioSystem.javapublic static final String[] STREAM_NAMES = new String[] {"STREAM_VOICE_CALL","STREAM_SYSTEM","STREAM_RING","STREAM_MUSIC","STREAM_ALARM","STREAM_NOTIFICATION","STREAM_BLUETOOTH_SCO","STREAM_SYSTEM_ENFORCED","STREAM_DTMF","STREAM_TTS","STREAM_ACCESSIBILITY"};

最大音量(音量等级)

//frameworks/base/services/core/java/com/android/server/audio/AudioService.java/** Maximum volume index values for audio streams */protected static int[] MAX_STREAM_VOLUME = new int[] {5,  // STREAM_VOICE_CALL7,  // STREAM_SYSTEM7,  // STREAM_RING15, // STREAM_MUSIC7,  // STREAM_ALARM7,  // STREAM_NOTIFICATION15, // STREAM_BLUETOOTH_SCO7,  // STREAM_SYSTEM_ENFORCED15, // STREAM_DTMF15, // STREAM_TTS15  // STREAM_ACCESSIBILITY};

根据音量曲线表,一般情况音量等级最大可以设置为100。但是,有些音频音量调节并不经过音箱曲线表,而是直接调用HAL层的set_volume,而HAL层对音量又做了类似“音量曲线”的转换。所有修改音量级别,可能会有以下问题:

1、调至15时音量已经最大,15级以上的音量等级无效。

比如amlogic T972将MAX_STREAM_VOLUME 调整为30等级,HAL层audio_hw.c对音量调节:out_set_volume()–>volume2Ms12DBGain()–>AmplToDb(),因15等级时DB值已经“够大”,再往上调音量变化不明显,修改如下:

 2、调节音量时音量过大导致输出波形失真。

因喇叭性能或功放电路的原因(最好改电路,否则产品声音小),CPU音量输出增益不能太大,否则引起波形失真。比如Mst358在HAL层audio_hw.c对音量调节:

 最小音量

//frameworks/base/services/core/java/com/android/server/audio/AudioService.java/** Minimum volume index values for audio streams */protected static int[] MIN_STREAM_VOLUME = new int[] {1,  // STREAM_VOICE_CALL0,  // STREAM_SYSTEM0,  // STREAM_RING0,  // STREAM_MUSIC1,  // STREAM_ALARM0,  // STREAM_NOTIFICATION0,  // STREAM_BLUETOOTH_SCO0,  // STREAM_SYSTEM_ENFORCED0,  // STREAM_DTMF0,  // STREAM_TTS1   // STREAM_ACCESSIBILITY};

设置最小音量的目的是有些音频不能单独设置为静音。

默认音量

//frameworks/base/media/java/android/media/AudioSystem.javapublic static int[] DEFAULT_STREAM_VOLUME = new int[] {4,  // STREAM_VOICE_CALL7,  // STREAM_SYSTEM0,  // STREAM_RING5, // STREAM_MUSIC0,  // STREAM_ALARM5,  // STREAM_NOTIFICATION7,  // STREAM_BLUETOOTH_SCO7,  // STREAM_SYSTEM_ENFORCED5, // STREAM_DTMF5, // STREAM_TTS5, // STREAM_ACCESSIBILITY};

音频流映射StreamAlias

不同设备的映射定义不同,系统中一共定义三种设备的音频流的映射,分别是STREAM_VOLUME_ALIAS_VOICE,STREAM_VOLUME_ALIAS_TELEVISION,STREAM_VOLUME_ALIAS_DEFAULT

StreamAlias存在的意义:流类型别名,某音频流的行为等同于另外一种音频流,可以将它映射为另一种音频流,比如AudioSystem.STREAM_RING用作AudioSystem.STREAM_MUSIC来处理。

StreamAlias实际使用的意义是,Android为了兼容各种设备,定义了尽可能多的音频流。但是,在有些简单的设备中,可能仅有一个喇叭,所以对音频操作没有必要区分音频流。所以通过StreamAlias,在手机和平板上实际上能调节的就是五种音量,在TV和就机顶盒之类设备能调节的仅仅一种音量即music,故如有需求需要统一音量的可以将当前的音频流改为TV类型。
调用AudioSsytem::getPlatformType()可知道系统是手机、平板或TV类型。

//frameworks/base/services/core/java/com/android/server/audio/AudioService.java
1.voice--具有语音功能的设备,电话等
private final int[] STREAM_VOLUME_ALIAS_VOICE = new int[] {AudioSystem.STREAM_VOICE_CALL,      // STREAM_VOICE_CALLAudioSystem.STREAM_RING,            // STREAM_SYSTEMAudioSystem.STREAM_RING,            // STREAM_RINGAudioSystem.STREAM_MUSIC,           // STREAM_MUSICAudioSystem.STREAM_ALARM,           // STREAM_ALARMAudioSystem.STREAM_RING,            // STREAM_NOTIFICATIONAudioSystem.STREAM_BLUETOOTH_SCO,   // STREAM_BLUETOOTH_SCOAudioSystem.STREAM_RING,            // STREAM_SYSTEM_ENFORCEDAudioSystem.STREAM_RING,            // STREAM_DTMFAudioSystem.STREAM_MUSIC            // STREAM_TTS
};
2. television--电视机顶盒或投影设备
private final int[] STREAM_VOLUME_ALIAS_TELEVISION = new int[] {AudioSystem.STREAM_MUSIC,       // STREAM_VOICE_CALLAudioSystem.STREAM_MUSIC,       // STREAM_SYSTEMAudioSystem.STREAM_MUSIC,       // STREAM_RINGAudioSystem.STREAM_MUSIC,       // STREAM_MUSICAudioSystem.STREAM_MUSIC,       // STREAM_ALARMAudioSystem.STREAM_MUSIC,       // STREAM_NOTIFICATIONAudioSystem.STREAM_MUSIC,       // STREAM_BLUETOOTH_SCOAudioSystem.STREAM_MUSIC,       // STREAM_SYSTEM_ENFORCEDAudioSystem.STREAM_MUSIC,       // STREAM_DTMFAudioSystem.STREAM_MUSIC        // STREAM_TTS
};
3. default--平板之类的设备
private final int[] STREAM_VOLUME_ALIAS_DEFAULT = new int[] {AudioSystem.STREAM_VOICE_CALL,      // STREAM_VOICE_CALLAudioSystem.STREAM_RING,            // STREAM_SYSTEMAudioSystem.STREAM_RING,            // STREAM_RINGAudioSystem.STREAM_MUSIC,           // STREAM_MUSICAudioSystem.STREAM_ALARM,           // STREAM_ALARMAudioSystem.STREAM_RING,            // STREAM_NOTIFICATIONAudioSystem.STREAM_BLUETOOTH_SCO,   // STREAM_BLUETOOTH_SCOAudioSystem.STREAM_RING,            // STREAM_SYSTEM_ENFORCEDAudioSystem.STREAM_RING,            // STREAM_DTMFAudioSystem.STREAM_MUSIC            // STREAM_TTS
};

音量按键处理流程

 在Android平台上,音量键,主页键(home),都是全局按键,但是主页键是个例外不能被应用所捕获。

下面分析一下音量按键的流程,主要从framework层处理开始,至于EventHub 从驱动的/dev/input/event0获取按键信息到上抛属于Android input 系统方面的流程。

framework层接收音量按键

ViewRootImpl.processKeyEvent 处理Activity 上面收到的按键

private int processKeyEvent(QueuedInputEvent q) {final KeyEvent event = (KeyEvent)q.mEvent;if (mUnhandledKeyManager.preViewDispatch(event)) {return FINISH_HANDLED;}// Deliver the key to the view hierarchy.if (mView.dispatchKeyEvent(event)) {return FINISH_HANDLED;}if (shouldDropInputEvent(q)) {return FINISH_NOT_HANDLED;}。。。。。}

从中可以看到mView.dispatchKeyEvent(event),完成将按键发送给Activity处理,由于每个Activity都是view的子类,所有这些按键将dispatchKeyEvent传递给onKeyDown:

   /*** Called to process key events.  You can override this to intercept all* key events before they are dispatched to the window.  Be sure to call* this implementation for key events that should be handled normally.** @param event The key event.** @return boolean Return true if this event was consumed.*/public boolean dispatchKeyEvent(KeyEvent event) {onUserInteraction();// Let action bars open menus in response to the menu key prioritized over// the window handling itfinal int keyCode = event.getKeyCode();if (keyCode == KeyEvent.KEYCODE_MENU &&mActionBar != null && mActionBar.onMenuKeyEvent(event)) {return true;}Window win = getWindow();if (win.superDispatchKeyEvent(event)) {return true;}View decor = mDecor;if (decor == null) decor = win.getDecorView();return event.dispatch(this, decor != null? decor.getKeyDispatcherState() : null, this);}

注意这个方法可以被子类覆盖。
win.superDispatchKeyEvent()不处理音量键,调用根View的dispatchKeyEvent,进而调用ViewGroup的dispatchKeyEvent,如果都没处理,则调用View的dispatchKeyEvent:

    public boolean dispatchKeyEvent(KeyEvent event) {if (mInputEventConsistencyVerifier != null) {mInputEventConsistencyVerifier.onKeyEvent(event, 0);}// Give any attached key listener a first crack at the event.//noinspection SimplifiableIfStatementListenerInfo li = mListenerInfo;if (li != null && li.mOnKeyListener != null && (mViewFlags & ENABLED_MASK) == ENABLED&& li.mOnKeyListener.onKey(this, event.getKeyCode(), event)) {return true;}if (event.dispatch(this, mAttachInfo != null? mAttachInfo.mKeyDispatchState : null, this)) {return true;}if (mInputEventConsistencyVerifier != null) {mInputEventConsistencyVerifier.onUnhandledEvent(event, 0);}return false;}

通过event.dispatch进一步分发

//framework/base/core/java/android/view/KeyEvent.javapublic final boolean dispatch(Callback receiver, DispatcherState state,Object target) {switch (mAction) {case ACTION_DOWN: {mFlags &= ~FLAG_START_TRACKING;if (DEBUG) Log.v(TAG, "Key down to " + target + " in " + state+ ": " + this);boolean res = receiver.onKeyDown(mKeyCode, this);if (state != null) {if (res && mRepeatCount == 0 && (mFlags&FLAG_START_TRACKING) != 0) {if (DEBUG) Log.v(TAG, "  Start tracking!");state.startTracking(this, target);} else if (isLongPress() && state.isTracking(this)) {try {if (receiver.onKeyLongPress(mKeyCode, this)) {if (DEBUG) Log.v(TAG, "  Clear from long press!");state.performedLongPress(this);res = true;}} catch (AbstractMethodError e) {}}}return res;}......}

上面只关注了ACTION_DOWN的处理。KeyEvent.dispatch通过receiver.onKeyDown将最终的按键消息发送给当前的Activity,而receiver即为KeyEvent.Callback的实现类(View的子类等等),至此如果上面上传应用处理完了就会返回,如果没有处理就会流向mFallbackEventHandler.dispatchKeyEvent(event),其实mFallbackEventHandler就是PhoneFallbackEventHandler,接着看 PhoneFallbackEventHandler.dispatchKeyEvent的处理流程
 

//framework/base/core/java/com/android/internal/policy/PhoneFallbackEventHandler.javapublic boolean dispatchKeyEvent(KeyEvent event) {final int action = event.getAction();final int keyCode = event.getKeyCode();if (action == KeyEvent.ACTION_DOWN) {return onKeyDown(keyCode, event);} else {return onKeyUp(keyCode, event);}}

进入onKeyDown

    boolean onKeyDown(int keyCode, KeyEvent event) {/* ***************************************************************************** HOW TO DECIDE WHERE YOUR KEY HANDLING GOES.* See the comment in PhoneWindow.onKeyDown* ****************************************************************************/final KeyEvent.DispatcherState dispatcher = mView.getKeyDispatcherState();switch (keyCode) {case KeyEvent.KEYCODE_VOLUME_UP:case KeyEvent.KEYCODE_VOLUME_DOWN:case KeyEvent.KEYCODE_VOLUME_MUTE: {handleVolumeKeyEvent(event);return true;}。。。。。}
    private void handleVolumeKeyEvent(KeyEvent keyEvent) {getMediaSessionManager().dispatchVolumeKeyEventAsSystemService(keyEvent,AudioManager.USE_DEFAULT_STREAM_TYPE);}

调用MeidaSessionManager::dispatchVolumeKeyEventAsSystemService()–>MediaSessionService::dispatchVolumeKeyEvent()

		/*将音量按钮事件分派给其中一个已注册的侦听器。如果有一个音量键长按侦听器,并且没有活动的全局优先级会话,长按将被发送到长按侦听器,而不是调整音量。如果没有注册长按监听器、没有活动的全局优先级会话,则进行音量调节*/@Overridepublic void dispatchVolumeKeyEvent(String packageName, boolean asSystemService,KeyEvent keyEvent, int stream, boolean musicOnly) {......try {synchronized (mLock) {//如果没有注册长按监听器,则调用dispatchVolumeKeyEventLocked进行音量调节。if (isGlobalPriorityActiveLocked()|| mCurrentFullUserRecord.mOnVolumeKeyLongPressListener == null) {dispatchVolumeKeyEventLocked(packageName, pid, uid, asSystemService,keyEvent, stream, musicOnly);} else {// TODO: Consider the case when both volume up and down keys are pressed//       at the same time.if (keyEvent.getAction() == KeyEvent.ACTION_DOWN) {if (keyEvent.getRepeatCount() == 0) {// Keeps the copy of the KeyEvent because it can be reused.mCurrentFullUserRecord.mInitialDownVolumeKeyEvent =KeyEvent.obtain(keyEvent);mCurrentFullUserRecord.mInitialDownVolumeStream = stream;mCurrentFullUserRecord.mInitialDownMusicOnly = musicOnly;mHandler.sendMessageDelayed(mHandler.obtainMessage(MessageHandler.MSG_VOLUME_INITIAL_DOWN,mCurrentFullUserRecord.mFullUserId, 0),mLongPressTimeout);}if (keyEvent.getRepeatCount() > 0 || keyEvent.isLongPress()) {mHandler.removeMessages(MessageHandler.MSG_VOLUME_INITIAL_DOWN);if (mCurrentFullUserRecord.mInitialDownVolumeKeyEvent != null) {dispatchVolumeKeyLongPressLocked(mCurrentFullUserRecord.mInitialDownVolumeKeyEvent);// Mark that the key is already handled.mCurrentFullUserRecord.mInitialDownVolumeKeyEvent = null;}dispatchVolumeKeyLongPressLocked(keyEvent);}} else { // if up......}

继续dispatchVolumeKeyEventLocked()–>dispatchAdjustVolumeLocked()

private void dispatchAdjustVolumeLocked(String packageName, int pid, int uid,boolean asSystemService, int suggestedStream, int direction, int flags) {MediaSessionRecord session = isGlobalPriorityActiveLocked() ? mGlobalPrioritySession: mCurrentFullUserRecord.mPriorityStack.getDefaultVolumeSession();boolean preferSuggestedStream = false;if (isValidLocalStreamType(suggestedStream)&& AudioSystem.isStreamActive(suggestedStream, 0)) {preferSuggestedStream = true;}if (session == null || preferSuggestedStream) {// Execute mAudioService.adjustSuggestedStreamVolume() on// handler thread of MediaSessionService.// This will release the MediaSessionService.mLock sooner and avoid// a potential deadlock between MediaSessionService.mLock and// ActivityManagerService lock.mHandler.post(new Runnable() {@Overridepublic void run() {try {String packageName = getContext().getOpPackageName();mAudioService.adjustSuggestedStreamVolume(direction, suggestedStream,flags, packageName, TAG);} }});} else {session.adjustVolume(packageName, pid, uid, null, asSystemService,direction, flags, true);}}

两种情况,一种调用mAudioService.adjustSuggestedStreamVolume(),一种调用session.adjustVolume()。这里以adjustSuggestedStreamVolume()为例。

AudioService音量控制流程

adjustSuggestedStreamVolume 过渡到adjustStreamVolume,进入音量设置的主要流程,主要对流类型,设备,声音设备状态,步进大小进行判断处理,另外蓝牙设备音量和主设备音量进行了控制,最后通过mVolumePanel刷新界面音量显示,并且广播通过上层应用。
 

protected void adjustStreamVolume(int streamType, int direction, int flags,String callingPackage, String caller, int uid) {。。。。。
if (adjustVolume && (direction != AudioManager.ADJUST_SAME)) {mAudioHandler.removeMessages(MSG_UNMUTE_STREAM);if (isMuteAdjust) {boolean state;if (direction == AudioManager.ADJUST_TOGGLE_MUTE) {state = !streamState.mIsMuted;} else {state = direction == AudioManager.ADJUST_MUTE;}if (streamTypeAlias == AudioSystem.STREAM_MUSIC) {setSystemAudioMute(state);}for (int stream = 0; stream < mStreamStates.length; stream++) {if (streamTypeAlias == mStreamVolumeAlias[stream]) {if (!(readCameraSoundForced()&& (mStreamStates[stream].getStreamType()== AudioSystem.STREAM_SYSTEM_ENFORCED))) {mStreamStates[stream].mute(state);}}}} else if ((direction == AudioManager.ADJUST_RAISE) &&!checkSafeMediaVolume(streamTypeAlias, aliasIndex + step, device)) {Log.e(TAG, "adjustStreamVolume() safe volume index = " + oldIndex);mVolumeController.postDisplaySafeVolumeWarning(flags);} else if (streamState.adjustIndex(direction * step, device, caller)|| streamState.mIsMuted) {// Post message to set system volume (it in turn will post a// message to persist).if (streamState.mIsMuted) {// Unmute the stream if it was previously mutedif (direction == AudioManager.ADJUST_RAISE) {// unmute immediately for volume upstreamState.mute(false);} else if (direction == AudioManager.ADJUST_LOWER) {if (mIsSingleVolume) {sendMsg(mAudioHandler, MSG_UNMUTE_STREAM, SENDMSG_QUEUE,streamTypeAlias, flags, null, UNMUTE_STREAM_DELAY);}}}//发送MSG_SET_DEVICE_VOLUME消息去设置系统音量,在handleMessage()被处理sendMsg(mAudioHandler,MSG_SET_DEVICE_VOLUME,SENDMSG_QUEUE,device,0,streamState,0);}int newIndex = mStreamStates[streamType].getIndex(device);// Check if volume update should be send to AVRCP//蓝牙音量的控制if (streamTypeAlias == AudioSystem.STREAM_MUSIC &&(device & AudioSystem.DEVICE_OUT_ALL_A2DP) != 0 &&(flags & AudioManager.FLAG_BLUETOOTH_ABS_VOLUME) == 0) {synchronized (mA2dpAvrcpLock) {if (mA2dp != null && mAvrcpAbsVolSupported) {mA2dp.setAvrcpAbsoluteVolume(newIndex / 10);}}}// Check if volume update should be send to Hearing Aidif ((device & AudioSystem.DEVICE_OUT_HEARING_AID) != 0) {setHearingAidVolume(newIndex, streamType);}// Check if volume update should be sent to Hdmi system audio.//与HDMI输出相关if (streamTypeAlias == AudioSystem.STREAM_MUSIC) {setSystemAudioVolume(oldIndex, newIndex, getStreamMaxVolume(streamType), flags);}if (mHdmiManager != null) {......}}int index = mStreamStates[streamType].getIndex(device);//UI更新系统音量sendVolumeUpdate(streamType, oldIndex, index, flags);}

蓝牙音量的控制

由上可知,如果当前连接了蓝牙也将对音量进行控制,mA2dp.adjustAvrcpAbsoluteVolume,暂不分析。

音频处理设置

音频处理由AudioHandler来进行,adjustStreamVolume做完相关处理后,通过sendMsg发送音量变化消息MSG_SET_DEVICE_VOLUME进入AudioHandler.handleMessage调用AudioHandler.setDeviceVolume

private void setDeviceVolume(VolumeStreamState streamState, int device) {synchronized (VolumeStreamState.class) {// Apply volumestreamState.applyDeviceVolume_syncVSS(device);// Apply change to all streams using this one as aliasint numStreamTypes = AudioSystem.getNumStreamTypes();for (int streamType = numStreamTypes - 1; streamType >= 0; streamType--) {if (streamType != streamState.mStreamType &&mStreamVolumeAlias[streamType] == streamState.mStreamType) {// Make sure volume is also maxed out on A2DP device for aliased stream// that may have a different device selectedint streamDevice = getDeviceForStream(streamType);if ((device != streamDevice) && mAvrcpAbsVolSupported &&((device & AudioSystem.DEVICE_OUT_ALL_A2DP) != 0)) {mStreamStates[streamType].applyDeviceVolume_syncVSS(device);}mStreamStates[streamType].applyDeviceVolume_syncVSS(streamDevice);}}}// Post a persist volume msgsendMsg(mAudioHandler,MSG_PERSIST_VOLUME,SENDMSG_QUEUE,device,0,streamState,PERSIST_DELAY);}

VolumeStreamState.applyDeviceVolume_syncVSS设置设备音量

// must be called while synchronized VolumeStreamState.classpublic void applyDeviceVolume_syncVSS(int device) {int index;if (mIsMuted) {index = 0;} else if ((device & AudioSystem.DEVICE_OUT_ALL_A2DP) != 0 && mAvrcpAbsVolSupported) {index = getAbsoluteVolumeIndex((getIndex(device) + 5)/10);} else if ((device & mFullVolumeDevices) != 0) {index = (mIndexMax + 5)/10;} else if ((device & AudioSystem.DEVICE_OUT_HEARING_AID) != 0) {index = (mIndexMax + 5)/10;} else {index = (getIndex(device) + 5)/10;}AudioSystem.setStreamVolumeIndex(mStreamType, index, device);}

接着发送MSG_PERSIST_VOLUME消息通过handleMessage进入persistVolume,最终调用System.putIntForUser将用户设置的内容设置到Settings.system中。

AudioSystem调节音量

applyDeviceVolume处理完,AudioSystem就开始接着往下设置setStreamVolumeIndex,通过JNI调用到AudioSystem.cpp中setStreamVolumeIndex()。


status_t AudioSystem::setStreamVolumeIndex(audio_stream_type_t stream,int index,audio_devices_t device)
{const sp<IAudioPolicyService>& aps = AudioSystem::get_audio_policy_service();if (aps == 0) return PERMISSION_DENIED;return aps->setStreamVolumeIndex(stream, index, device);
}

获取去音频策略服务(AudioPolicyService.cpp),进行设置
AudioPolicyService::setStreamVolumeIndex()–>AudioPolicyManager::setStreamVolumeIndex()。

本文来自互联网用户投稿,该文观点仅代表作者本人,不代表本站立场。本站仅提供信息存储空间服务,不拥有所有权,不承担相关法律责任。如若转载,请注明出处:http://www.hqwc.cn/news/255410.html

如若内容造成侵权/违法违规/事实不符,请联系编程知识网进行投诉反馈email:809451989@qq.com,一经查实,立即删除!

相关文章

手把手教你写 Compose 动画 -- 流程定制型动画 API:Animatable()

看看官方的解释&#xff1a; Animatable 是一个值容器&#xff0c;它可以在通过 animateTo 更改值时为值添加动画效果。该 API 支持 animate*AsState 的实现。它可确保一致的连续性和互斥性&#xff0c;这意味着值变化始终是连续的&#xff0c;并且会取消任何正在播放的动画。…

通过内网穿透模拟私服

通过内网穿透模拟私服nexus 1.问题引出 在学习黑马程序员2023新版JavaWeb开发教程的maven高级时&#xff0c;需要用到私服&#xff0c;黑马提供的资料中私服地址不能使用&#xff0c;需要自己搭建一个私服。 若使用传统的方式将私服部署到本地PC无法模拟真实的私服连接情况&…

localhost工具:本地代码的远程之路 | 京东云技术团队

在日常的开发过程中&#xff0c;本地代码远程调试一直是最理想的开发状态。本文通过介绍京东集团内开发的一个轻量简单的小工具”localhost”&#xff0c;从多角度的方案思考&#xff0c;到原理介绍&#xff0c;到最终的方案落地&#xff0c;在开发阶段发现问题&#xff0c;解决…

手写VUE后台管理系统8 - 配置404NotFound路由

设置404页面 配置路由404页面 配置路由 这里配置了两个路由&#xff0c;一个是主页&#xff0c;另外一个则匹配任意路由显示为404页面。因为只配置了两个路由&#xff0c;如果路径没有匹配到主页&#xff0c;则会被自动导向到404页面&#xff0c;这样就可以实现整站统一的404页…

微信小程序复制功能

在微信公众平台隐私协议中加剪贴板 设置-基本设置 审核通过后 app.json中添加 "permission": {"scope.writeClipboard": {"desc": "你的剪贴板将用于小程序的复制操作"} }, index.ts // 复制指定内容 handleCopy() {console.log(&q…

Unity中Batching优化的动态合批

文章目录 前言一、动态合批的规则1、材质相同是合批的前提&#xff0c;但是如果是材质实例的话&#xff0c;则一样无法合批。2、支持不同网格的合批3、动态合批需要网格支持的顶点条件二、我们导入一个模型并且制作一个Shader&#xff0c;来测试动态合批1、我们选择模型的 Mesh…

html和css写淘宝的快速导航条

目录 1、css代码 2、html代码 1、css代码 <style>* {margin: 0;padding: 0;list-style: none;text-decoration: none;}.nav {width: 900px;height: 40px;background-color: rgb(247, 249, 250);margin: 50px auto;padding-left: 30px;}.nav>li {float: left;width: 1…

06 硬件知识入门(MOSS管)

1 简介 MOS管和三极管的驱动方式完全不一样&#xff0c;以NPN型三极管为例&#xff0c;base极以小电流打开三极管&#xff0c;此时三极管的集电极被打开&#xff0c;发射极的高电压会导入&#xff0c;此时电流&#xff1a;Ic IbIe &#xff1b;电压&#xff1a;Ue>Uc>Ub…

2024年网络安全比赛--系统渗透测试(超详细)

一、竞赛时间 180分钟 共计3小时 二、竞赛阶段 竞赛阶段 任务阶段 竞赛任务 竞赛时间 分值 1.在渗透机中对服务器主机进行信息收集&#xff0c;将服务器开启的端口号作为 Flag 值提交; 2.在渗透机中对服务器主机进行渗透&#xff0c;在服务器主机中获取服务器主机名称&#xff…

前端典例算法集合

前言 刷算法顺序&#xff1a;1、熟悉本文章第1点的内容&#xff1b;2、刷力扣算法&#xff0c;可以参考这本书的顺序与思想&#xff1a;代码随想录完整版PDF下载 | 合集下载 | 百度云 | | 代码随想录 (programmercarl.com) 3、刷牛客的高频考题 1、熟悉数组Array&#xff0c…

泰勒级数泰勒展开, 麦克劳林级数

一直认为泰勒展开就是泰勒级数。查度娘说不是&#xff0c;晕&#xff0c;当知识储备&#xff0c;重温高数。想当年&#xff0c;同济编的高数&#xff0c;每次都是95分&#xff08;百分制&#xff09;以上呢。 一、定义不同 泰勒级数&#xff08;英语&#xff1a;Taylor series…

使用pandas制作图表

数据可视化对于数据分析的重要性不言而喻&#xff0c;一个优秀的图表有足以一眼就看出关键所在。pandas利用matplotlib实现绘图。能够提供各种各样的图表功能&#xff0c;包括: 单折线图多折线图柱状图叠加柱状图水平叠加柱状图直方图拆分直方图箱型图区域块图形散点图饼图多子…