游戏场景——主玩家——可击毁箱子
添加特效
CubeObj的代码如下
using System.Collections;
using System.Collections.Generic;
using UnityEngine;public class CubeObj : MonoBehaviour
{//关联的奖励物品public GameObject[] rewardObjects;//关联的特效public GameObject deadEff;private void OnTriggerEnter(Collider other){BulletObj bullet = other.GetComponent<BulletObj>();TankBaseObj tank = bullet.fatherObj;if(tank is PlayerObj){int randomIndex = Random.Range(0, rewardObjects.Length);Instantiate(rewardObjects[randomIndex], transform.position, transform.rotation);//创建一个奖励特效GameObject eff = Instantiate(deadEff, transform.position, transform.rotation);//控制特效的音效AudioSource audioSource = eff.GetComponent<AudioSource>();audioSource.volume = GameDataMgr.Instance.musicData.soundValue;audioSource.mute = !GameDataMgr.Instance.musicData.isOpenSound;Destroy(gameObject);}}}