参考文章Unity插件——文字转朗读语音RtVioce插件功能/用法/下载_rtvoice-CSDN博客
一、使用步骤
1.导入进Unity(插件形式为 .unitypackage)
https://download.csdn.net/download/luckydog1120446388/88717512
2.添加所需Prefab
1).右键可以直接添加到 Hierarchy面板
2).添加后的样子
3.代码调用 RtVioceLocalTTS.cs
using Crosstales.RTVoice;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
/// <summary>
/// creat by yxx
///
/// https://blog.csdn.net/qq_43246529/article/details/109899257
/// </summary>
public class RtVioceLocalTTS : MonoBehaviour
{/*插件 - RtVioce
支持的Unity版本:5.3.1 及以上版本
功能:语音转文字
*不需要为自己的声音行事
*多个音色变换
*多个扬声器 同时对讲(说话)
*NPC聊天转换等。。。。
?生成的音频可以存储到文件中。*/public InputField mTxtSpeakContent;public Button mBtnClick;private string mID;// Start is called before the first frame updatevoid Start(){mBtnClick.onClick.AddListener(() =>{//Speak(mTxtSpeakContent.text);mID = Speaker.Instance.Speak(mTxtSpeakContent.text, null, Speaker.Instance.Voices[0]);});}// Update is called once per framevoid Update(){if (Input.GetKeyDown(KeyCode.P)){mID = Speaker.Instance.Speak("测试语音功能是否正常!Test whether the voice function is normal", null, Speaker.Instance.Voices[0]);//Speaker.Instance.SpeakNative("测试语音功能是否正常!Test whether the voice function is normal", Speaker.Instance.Voices[0], 1, 1, 1);Debug.Log("开始ID:" + mID);Speaker.Instance.OnSpeakStart += SpeakStart;Speaker.Instance.OnSpeakComplete += SpeakComplete;//Speaker.Instance.Speak("why");//测试语音功能是否正常!}if (Input.GetKeyDown(KeyCode.O)){Speaker.Instance.Silence(mID);mID = Speaker.Instance.Speak("我的目的是来测试id的", null, Speaker.Instance.Voices[0]);Debug.Log("开始ID:" + mID);Speaker.Instance.OnSpeakComplete += SpeakComplete;}if (Input.GetKeyDown(KeyCode.M)){Speaker.Instance.PauseOrUnPause();}if (Input.GetKeyDown(KeyCode.N)){Speaker.Instance.PauseOrUnPause();//}if (Input.GetKeyDown(KeyCode.Y)){Speaker.Instance.Silence(mID);//静默(介绍播放)}}private void SpeakStart(Crosstales.RTVoice.Model.Wrapper wrapper){Debug.Log("开始播放ID:" + wrapper.Uid);}private void SpeakComplete(Crosstales.RTVoice.Model.Wrapper wrapper){Debug.Log("完成ID:" + wrapper.Uid);if (wrapper.Uid.Equals(mID)){}}public void Speak(string _conetnt){mID = Speaker.Instance.Speak(_conetnt, null, Speaker.Instance.Voices[0]);}/* public SpeechText SpeechText;// Start is called before the first frame updatevoid Start(){*//* Speaker.Speak("哇塞,我可以说话了!", null, null, true, GUISpeech.Rate, GUISpeech.Volume, "", GUISpeech.Pitch);Speaker.OnSpeakComplete += speakEndMethod;Speaker.OnSpeakStart += speakStartMethod;*//*//取消调用//Speaker.OnSpeakStart-= speakStartMethod;//Speaker.OnSpeakComplete += speakEndMethod;//Speaker.Silence();//停止说话}private void speakStartMethod()//SpeakEventArgs e){print("开始说话");}private void speakEndMethod()//SpeakEventArgs e){print("完成说话");}// Update is called once per framevoid Update(){if (Input.GetKeyDown(KeyCode.A)){SpeechText.Speak();}}*/
}