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⭐IMGUI原理⭐
文章目录
- ⭐IMGUI原理⭐
- 🎶前言
- 🎶(A)IMGUI工作原理
- 🎶(B)IMGUI——基本控件
- 🎶(C)IMGUI基本控件—文本控件
- 🎶(D)IMGUI基本控件—按钮控件
- 练习操作
- 🎶(E)IMGUI基本控件—多选框和单选框
- 练习操作
- 🎶(G)IMGUI基本控件—拖动条
- 练习操作
- 🎶(F)IMGUI基本控件—输入框
- 练习操作
- 🎶(H)IMGUI基本控件—图片绘制
- 🎶(III)IMGUI——复合控件
- 🎶(J)IMGUI复合控件—工具栏(标签)
- 练习操作
- 🎶(K)IMGUI复合控件—分组和滚动视图
- 实践练习
- 🎶(L)IMGUI复合控件—窗口相关
- 实践练习
- 🎶(M)IMGUI综合—GuiSkin
- 🎶(N)IMGUI综合—GUILayout
- ⭐相关文章⭐
🎶前言
- IMGUI不会用作游戏的UI开发
- 会用到游戏的编辑器开发
🅰️ 题单来自:唐老狮
🎶(A)IMGUI工作原理
🎶(B)IMGUI——基本控件
- GUIContent -----可以是以下三者的结合
tooltip–鼠标选中后课得到该信息(作为隐藏信息使用) - GUIStyle ———全部综合
1.Nomal ——正常情况
2.Hover——鼠标停留后
3.Active——按下之后
🎶(C)IMGUI基本控件—文本控件
🎶(D)IMGUI基本控件—按钮控件
- 点击的逻辑情况 ——> GUI.Button == true ;
(在原地方点击后松开才算一次点击)
练习操作
- 用GUI制作一个游戏开始界面,上面有开始游戏,退出游戏,设置等等按钮选项,点击开始游戏可以切换到游戏场景
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
//-------------------------------------
//—————————————————————————————————————
//___________项目: 标签和按钮组件的应用
//___________功能: 主面板界面
//___________创建者:秩沅_______________
//_____________________________________
//-------------------------------------
public class GuiExsi : MonoBehaviour
{public Rect RectLabel;public Rect RectButton1;public Rect RectButton2;public Rect RectButton3;public GUIContent guiContent;public GUIStyle guistyle;public GUIStyle button1;public GUIStyle button2;public GUIStyle button3;private void OnGUI(){//------------开始游戏基本画面--------------GUI.Label(RectLabel , guiContent ,guistyle);if (GUI.Button(RectButton1, "开始游戏", button1)){SceneManager.LoadScene("simple1");}GUI.Button(RectButton2,"设置", button2);GUI.Button(RectButton3, "退出游戏",button3);//------------游戏设置面板--------------}
}
🎶(E)IMGUI基本控件—多选框和单选框
练习操作
在上一题基础上,弄一个游戏设置面板
有背景音乐的开关和音效的开关
并且点击开始界面的设置可以打开设置面板
- 设置界面主代码
//-------------------------------------
//—————————————————————————————————————
//___________项目: GUI组件练习
//___________功能: 设置面板
//___________创建者:秩沅_______________
//_____________________________________
//-------------------------------------
public class GUISetPlane : MonoBehaviour
{static public GUISetPlane instance;public Rect SetLable1, SetLable2;public Rect closeButPos;public GUIContent closeButton;private bool swtich1 = true ;private bool swtich2 = true ;private bool swtich3 = true;public Rect SetLable3;//-----------------------------------public void Active() //让自身激活{Debug.Log("设置面板已经激活");GUISetPlane a = instance.gameObject.GetComponent<GUISetPlane>() as GUISetPlane;a.enabled = true;}public void DisActive() //让自身失活{Debug.Log("设置面板已经失活");GUISetPlane a = instance.gameObject.GetComponent<GUISetPlane>() as GUISetPlane;a.enabled = false ;}//-------------------------------------private void OnGUI(){swtich1 = GUI.Toggle(SetLable1, swtich1, "音效开关");swtich2 = GUI.Toggle(SetLable2, swtich2, "音乐开关");swtich3 = GUI.Toggle(SetLable3, swtich3, "音乐开关");if (GUI.Button(closeButPos, closeButton)){Debug.Log("已点击关闭窗口");DisActive();GuiExsi.instance.gameObject.GetComponent<GuiExsi>().enabled = true ;}}private void Awake(){instance = this;}
}
- 开始界面主代码
//-------------------------------------
//—————————————————————————————————————
//___________项目: GUI组件练习
//___________功能: 开始界面
//___________创建者:秩沅
//_____________________________________
//-------------------------------------public class GuiExsi : MonoBehaviour
{static public GuiExsi instance;//---------------------------public Rect RectLabel;public Rect RectButton1;public Rect RectButton2;public Rect RectButton3;public GUIContent guiContent;public GUIStyle guistyle;public GUIStyle button1;public GUIStyle button2;public GUIStyle button3;//---------------------------public void Active() //让自身激活{Debug.Log("主面板已经激活");GuiExsi a =instance.gameObject.GetComponent<GuiExsi>() as GuiExsi;a.enabled = true ;}public void DisActive() //让自身失活{Debug.Log("主面板已经失活");GuiExsi a = instance.gameObject.GetComponent<GuiExsi>() as GuiExsi;a.enabled = false;}private void OnGUI(){//------------开始游戏基本画面--------------GUI.Label(RectLabel , guiContent ,guistyle);if (GUI.Button(RectButton1, "开始游戏", button1)){SceneManager.LoadScene("simple1"); }GUI.Button(RectButton3, "退出游戏",button3);if(GUI.Button(RectButton2, "设置", button2)){Debug.Log("已点击设置");DisActive();GUISetPlane.instance.gameObject.GetComponent<GUISetPlane>().enabled = true ;} }private void Awake(){instance = this;}
}
🎶(G)IMGUI基本控件—拖动条
练习操作
- 在原有的基础上加入拖动条
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
//-------------------------------------
//—————————————————————————————————————
//___________项目: 单选框和拖动条的应用
//___________功能: 音效设置面板
//___________创建者:秩沅_______________
//_____________________________________
//-------------------------------------
public class GUISetPlane : MonoBehaviour
{//-----------------------------------static public GUISetPlane instance;public Rect SetLable1, SetLable2;public Rect closeButPos;public GUIContent closeButton;private bool swtich1 = true ;private bool swtich2 = true ;//-----------------------------------float ling1 = 1f;float ling2 = 1f;public Rect roelPso1;public Rect roelPso2;public Rect texturePos;public Texture texture;//-----------------------------------public void Active() //让自身激活{Debug.Log("设置面板已经激活");GUISetPlane a = instance.gameObject.GetComponent<GUISetPlane>() as GUISetPlane;a.enabled = true;}public void DisActive() //让自身失活{Debug.Log("设置面板已经失活");GUISetPlane a = instance.gameObject.GetComponent<GUISetPlane>() as GUISetPlane;a.enabled = false ;}//-------------------------------------private void OnGUI(){GUI.DrawTexture(texturePos, texture);swtich1 = GUI.Toggle(SetLable1, swtich1, "音效开关");swtich2 = GUI.Toggle(SetLable2, swtich2, "音乐开关");ling1 = GUI.HorizontalSlider(roelPso1 , ling1, 1, 0);ling2 = GUI.HorizontalSlider(roelPso2 , ling2, 1, 0);if (GUI.Button(closeButPos, closeButton)){Debug.Log("已点击关闭窗口");DisActive();GuiExsi.instance.gameObject.GetComponent<GuiExsi>().enabled = true ;}}private void Awake(){instance = this;}
}
🎶(F)IMGUI基本控件—输入框
练习操作
- 在之前的基础上
弄一个登陆面板
有用户名输入和密码输入
有进入游戏和返回上一级按钮
点击开始界面中的开始游戏后 进入登陆面板
输入的 用户名为 admin 密码为8888才能切换场景
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
//-------------------------------------
//—————————————————————————————————————
//___________项目: 输入框的和图片绘制组件的应用
//___________功能: 登录界面面板
//___________创建者:秩沅_______________
//_____________________________________
//-------------------------------------
public class RegisterIn : MonoBehaviour
{public Rect fieldPos1;public Rect fieldPos2;public Rect texturePos;public Rect buttonPos,buttonPos2;public Rect lable1, lable2;public Texture backGrounp;public GUIContent content,content2;public GUIStyle buttonStyle, buttonStyle2;string acount = "";string secret = "";static public RegisterIn instance;//-------------------------------------public void Active() //让自身激活{ RegisterIn a = instance.gameObject.GetComponent<RegisterIn>() as RegisterIn;a.enabled = true;}public void DisActive() //让自身失活{ RegisterIn a = instance.gameObject.GetComponent<RegisterIn>() as RegisterIn;a.enabled = false;}//-------------------------------------private void OnGUI(){GUI.DrawTexture(texturePos, backGrounp);acount = GUI.TextField(fieldPos1 , acount);secret = GUI.PasswordField(fieldPos2, secret, '*');GUI.Label (lable1 ,"用户名");GUI.Label (lable2 , "密码");//信息正确载入场景if ( GUI.Button(buttonPos, content, buttonStyle)){if( acount == "admin" && secret == "88888"){SceneManager.LoadScene("simple1");Debug.Log("登录成功");} }//返回到主界面if (GUI.Button(buttonPos2, content2, buttonStyle2)){DisActive();GuiExsi.instance.gameObject.GetComponent<GuiExsi>().enabled = true;}}private void Awake(){instance = this;}
}
🎶(H)IMGUI基本控件—图片绘制
🎶(III)IMGUI——复合控件
🎶(J)IMGUI复合控件—工具栏(标签)
练习操作
- 在登录进去的界面后,创建三个信息标签
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
//-------------------------------------
//—————————————————————————————————————
//___________项目: 复合控件工具栏的应用
//___________功能: 信息显示面板
//___________创建者:秩沅_______________
//_____________________________________
//-------------------------------------
public class Maincontent : MonoBehaviour
{//默认选择第一个表格int num = 0; public Rect toolPos2 ;public GUIStyle messStyle;string[] mess = { "人物信息","装备信息","宠物信息"};private void OnGUI(){ //num = GUI.Toolbar(toolPos1,num,mess);num = GUI.SelectionGrid(toolPos2, num, mess,1, messStyle);}}
🎶(K)IMGUI复合控件—分组和滚动视图
实践练习
- 动态变化滚动视图的内容框长度
using System.Collections;
using System.Collections.Generic;
using System.Text;
using UnityEngine;
//-------------------------------------
//—————————————————————————————————————
//___________项目: 复合控件工具栏的应用
//___________功能: 信息显示面板
//___________创建者:秩沅_______________
//_____________________________________
//-------------------------------------
public class Maincontent : MonoBehaviour
{int num = 0; //默认选择第一个表格public int viewNumber;public Rect toolPos2 ,showPos,contenPos ;public Vector2 scorllPos;public GUIStyle messStyle;string[] mess = { "人物信息","装备信息","宠物信息"};string[] messView = {"装备1", "装备2", "装备3", "装备4", "装备5" };private void OnGUI(){ //num = GUI.Toolbar(toolPos1,num,mess);num = GUI.SelectionGrid(toolPos2, num, mess,1, messStyle);//动态变化内容框的长度——随着内容的数量而改变contenPos.height = viewNumber * 30;scorllPos = GUI.BeginScrollView(showPos, scorllPos, contenPos);for (int i = 0; i < viewNumber ; i++){GUI.Button(new Rect(0,i * 30, 50, 30),messView[i]);}GUI.EndScrollView();}}
🎶(L)IMGUI复合控件—窗口相关
- ID相当于窗口唯一识别码
实践练习
- 将游戏退出
//-------------------------------------
//—————————————————————————————————————
//___________项目: ______________
//___________功能: 退出确定窗口
//___________创建者:秩沅_______________
//_____________________________________
//-------------------------------------
public class ExitWindows : MonoBehaviour
{static public ExitWindows instance;public Rect windowPos;//---------------------------public void Active() //让自身激活{Debug.Log("主面板已经激活");ExitWindows a = instance.gameObject.GetComponent<ExitWindows>() as ExitWindows;a.enabled = true;}public void DisActive() //让自身失活{Debug.Log("主面板已经失活");ExitWindows a = instance.gameObject.GetComponent<ExitWindows>() as ExitWindows;a.enabled = false;}private void OnGUI(){GUI.ModalWindow(1, windowPos, (int id)=> WinFuction(1) , "提示");}public Rect pos1, pos2, pos3;public void WinFuction( int id){GUI.Label(pos1, "请再次确认");if(GUI.Button(pos2, "退出")){Application.Quit();}else if (GUI.Button(pos3, "取消")){DisActive();}}private void Awake(){instance = this;}
}
🎶(M)IMGUI综合—GuiSkin
- 图片中备注来自唐老狮
🎶(N)IMGUI综合—GUILayout
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