import curses
import random
import time
import osclass SnakeGame:def __init__(self):# 初始化颜色self.init_colors()self.min_height = 10self.min_width = 30if not self.show_start_screen():raise SystemExit("游戏已取消")# 初始化游戏参数self.init_game()def init_colors(self):self.screen = curses.initscr()curses.start_color()curses.init_pair(1, curses.COLOR_GREEN, curses.COLOR_BLACK) # 蛇的颜色curses.init_pair(2, curses.COLOR_RED, curses.COLOR_BLACK) # 食物的颜色curses.init_pair(3, curses.COLOR_YELLOW, curses.COLOR_BLACK) # 分数的颜色curses.init_pair(4, curses.COLOR_CYAN, curses.COLOR_BLACK) # 提示文字颜色def show_start_screen(self):self.screen.clear()self.screen.keypad(1)curses.noecho()curses.curs_set(0)height, width = self.screen.getmaxyx()# 显示标题title = "贪吃蛇游戏"self.screen.addstr(height//4, (width-len(title))//2, title, curses.color_pair(3) | curses.A_BOLD)# 显示调整窗口提示instructions = ["请调整窗口大小至合适大小",f"最小要求: {self.min_width}x{self.min_height}","当前大小: {}x{}","","按空格键开始游戏","按 Q 退出游戏"]while True:current_height, current_width = self.screen.getmaxyx()# 显示指示信息for i, text in enumerate(instructions):if "当前大小" in text:text = text.format(current_width, current_height)y = height//4 + 2 + iif y < current_height - 1: # 防止写入最后一行self.screen.addstr(y, (width-len(text))//2, text, curses.color_pair(4))# 检查窗口大小是否合适size_ok = current_height >= self.min_height and current_width >= self.min_widthstatus = "窗口大小合适 ✓" if size_ok else "窗口太小 ✗"status_color = curses.color_pair(1) if size_ok else curses.color_pair(2)self.screen.addstr(height//4 + len(instructions) + 1, (width-len(status))//2, status, status_color | curses.A_BOLD)self.screen.refresh()# 获取用户输入key = self.screen.getch()if key == ord(' ') and size_ok: # 空格键且窗口大小合适return Trueelif key in (ord('q'), ord('Q')): # Q键退出return False# 短暂延迟,降低CPU使用率time.sleep(0.1)def init_game(self):# 获取当前窗口大小self.height, self.width = self.screen.getmaxyx()self.screen.clear()self.screen.border(0)# 初始化蛇的位置(在屏幕中央)center_y = self.height // 2center_x = self.width // 2self.snake = [[center_y, center_x], [center_y, center_x-1], [center_y, center_x-2]]# 初始化其他游戏参数self.food = Noneself.generate_food()self.direction = curses.KEY_RIGHTself.score = 0self.speed = 0.1self.paused = Falsedef generate_food(self):while True:self.food = [random.randint(1, self.height-2),random.randint(1, self.width-2)]if self.food not in self.snake:breakdef show_score(self):score_text = f"分数: {self.score} | 按P暂停 | 按Q退出"self.screen.addstr(0, 2, score_text, curses.color_pair(3))def update_screen(self):self.screen.clear()self.screen.border(0)# 显示蛇for pos in self.snake:self.screen.addch(pos[0], pos[1], '#', curses.color_pair(1))# 显示食物self.screen.addch(self.food[0], self.food[1], '*', curses.color_pair(2))# 显示分数和控制说明self.show_score()# 如果游戏暂停,显示暂停信息if self.paused:pause_text = "游戏暂停中 - 按P继续"self.screen.addstr(self.height//2, (self.width-len(pause_text))//2, pause_text, curses.color_pair(4) | curses.A_BOLD)self.screen.refresh()def get_next_position(self):head = self.snake[0].copy()if self.direction == curses.KEY_UP:head[0] -= 1elif self.direction == curses.KEY_DOWN:head[0] += 1elif self.direction == curses.KEY_LEFT:head[1] -= 1elif self.direction == curses.KEY_RIGHT:head[1] += 1return headdef play(self):while True:self.update_screen()# 获取用户输入self.screen.timeout(100)event = self.screen.getch()# 处理暂停if event in (ord('p'), ord('P')):self.paused = not self.pausedcontinue# 处理退出if event in (ord('q'), ord('Q')):break# 如果游戏暂停,跳过其他处理if self.paused:continue# 更新方向if event in [curses.KEY_UP, curses.KEY_DOWN, curses.KEY_LEFT, curses.KEY_RIGHT]:# 防止蛇反向移动if (event == curses.KEY_UP and self.direction != curses.KEY_DOWN) or \(event == curses.KEY_DOWN and self.direction != curses.KEY_UP) or \(event == curses.KEY_LEFT and self.direction != curses.KEY_RIGHT) or \(event == curses.KEY_RIGHT and self.direction != curses.KEY_LEFT):self.direction = event# 计算蛇的下一个位置next_pos = self.get_next_position()# 检查是否撞墙if next_pos[0] in [0, self.height-1] or \next_pos[1] in [0, self.width-1] or \next_pos in self.snake[1:]:break# 移动蛇self.snake.insert(0, next_pos)# 检查是否吃到食物if next_pos == self.food:self.score += 10self.generate_food()# 加快游戏速度self.speed = max(0.05, self.speed * 0.95)else:self.snake.pop()time.sleep(self.speed)def end_game(self):curses.endwin()print(f"游戏结束!最终得分:{self.score}")def main():try:game = SnakeGame()game.play()game.end_game()except SystemExit as e:curses.endwin()print(e)except Exception as e:curses.endwin()print(f"游戏发生错误:{e}")if __name__ == "__main__":main()