前言:用path画折线,2条线相交处导圆角
简介:为开发者提供工具类,方便对使用path画折线设置圆角。使用path画多边形,如三角形、矩形、平行四边形等,同时设置圆角。另外提供计算直线上某点坐标。
实现原理
三个点,2条直线相交,给中间点连接处导圆角。设圆角半径为radius, 三个点分别为p2, p3,p1, 如下图所示:给p3点处导圆角。先求出导圆角处连接的2点p4、p5坐标,再用path连接p2和p4,然后通过p4、p3、p5绘制贝塞尔曲线连接p4、p5两个点,最后连接p5、p1两个点。
总结:计算圆角的起始和结束点,使用贝塞尔曲线绘制圆角。
API使用:
三角形导圆效果如下:
导圆角之后
调用api如下
int r = 22;//圆角尺寸Path path = SimplePath.buildle().moveTo(50, 50, r, r)//起始点.lineTo(200, 50, r, r).lineTo(200, 250, r, r).close()//结束,完成三角形.build();
矩形导圆角
Path path = SimplePath.buildle().addRect(50, 50, 200, 250, r).build();
其它API使用:
获取线上点坐标 public static float[] getOnLinePointLocationEnd(float lenght, float x1, float y1, float x2, float y2)
示例:上述实现原理中,计算圆角起始坐标点p4. float[] p2f = SimplePath.getOnLinePointLocationEnd(r,x1,y1,x2,y2); Point p2 = new Point(p2f[0], p2f[1]); 其中r在这里是圆角半径,表示圆角起始点p4与中间点p2之间的距离。画线并添加圆角 (绘制的线是起始点到圆角结束点的路径,并不包含到第三点路径) public static void lineToAndCorner(Path path, float startRadius, float endRadius, float x1, float y1, float x2, float y2, float x3, float y3)
示例:上述实现原理中,如果给p3点导圆角r.
path先要自行设置起始点p2, 然后
SimplePath.lineToAndCorner(path, r, r, p2.x, p2.y, p3.x, p3.y, p1.x,p1y);
绘制的线是 p2到p4,再到p5的路径, 不包含,p5到p1的路径。目标点是中间点p3.
备注:方法参数详情请查阅源码
源码:
package com.ttkx.deviceinfo.bkchart;import android.graphics.Path;
import android.graphics.Rect;
import android.graphics.RectF;import java.util.ArrayList;
import java.util.List;public class SimplePath {public static Buildle buildle() {return new Buildle();}public static class Buildle {private Path mPath;private class P {public float x;public float y;public float startRadius;public float endRadius;public boolean isStartPoint;//是否是起始点public P(float x, float y) {this.x = x;this.y = y;}public P(float x, float y, float startRadiu, float endRadiu) {this.x = x;this.y = y;this.startRadius = startRadiu;this.endRadius = endRadiu;}}private List<P> mList = new ArrayList<>();public void moveTo(float x, float y) {moveTo(x, y, 0, 0);}public Buildle setPath(Path path) {mPath = path;return this;}public Buildle moveTo(float x, float y, float startRadius, float endRadius) {P p = new P(x, y, startRadius, endRadius);p.isStartPoint = true;mList.add(0, p);return this;}public Buildle addRect(Rect rect, float r) {return addRect(rect.left, rect.top, rect.right, rect.bottom, r);}public Buildle addRect(RectF rect, float r) {return addRect(rect.left, rect.top, rect.right, rect.bottom, r);}public Buildle addRect(float left, float top, float right, float bottom, float r) {moveTo(left, top, r, r);lineTo(right, top, r, r);lineTo(right, bottom, r, r);lineTo(left, bottom, r, r);close();return this;}public Buildle lineTo(float x, float y) {lineTo(x, y, 0, 0);return this;}public Buildle lineTo(float x, float y, float startRadius, float endRadius) {mList.add(new P(x, y, startRadius, endRadius));return this;}public Buildle close() {if (mList.size() >= 1) {mList.add(mList.get(0));}return this;}public Path build() {Path path = mPath;if (path == null) {path = new Path();}for (int i = 0; i < mList.size(); i++) {P p = mList.get(i);float x = p.x;float y = p.y;if (i == 0) {if (p.isStartPoint) {if (hasCorner(p)) {P p1 = mList.get(i + 1);P p2 = p;float[] onePoint = getOnLinePointLocationEnd(p.startRadius, p1.x, p1.y, p2.x, p2.y);path.moveTo(onePoint[0], onePoint[1]);} else {path.moveTo(x, y);}} else {path.lineTo(x, y);}} else if (i == mList.size() - 1) {//最后一个点P p0 = mList.get(0);if (p.x == p0.x && p.y == p0.y && hasCorner(p0)) {P p1 = mList.get(i - 1);P p2 = p0;P p3 = mList.get(1);lineToAndCorner(path, p2.startRadius, p2.endRadius, p1.x, p1.y, p2.x, p2.y, p3.x, p3.y);} else {path.lineTo(p.x, p.y);}} else {if (hasCorner(p)) {P p1 = mList.get(i - 1);P p2 = p;P p3 = mList.get(i + 1);lineToAndCorner(path, p2.startRadius, p2.endRadius, p1.x, p1.y, p2.x, p2.y, p3.x, p3.y);} else {path.lineTo(x, y);}}}return path;}private boolean hasCorner(P p) {return p.endRadius > 0 && p.startRadius > 0;}}/*** 画线并添加圆点 (绘制的线是起始点到圆角结束点的路径,并不包含到p3点路径)** @param path* @param startRadius 起始圆角半径* @param endRadius 结束圆角半径* @param x1 起始点* @param y1* @param x2 中间点* @param y2* @param x3 结束点* @param y3*/public static void lineToAndCorner(Path path, float startRadius, float endRadius, float x1, float y1, float x2, float y2, float x3, float y3) {float[] onePoint = getOnLinePointLocationEnd(startRadius, x1, y1, x2, y2);path.lineTo(onePoint[0], onePoint[1]);float[] twoPoint = getOnLinePointLocationStart(endRadius, x2, y2, x3, y3);//绘制圆角path.cubicTo(onePoint[0], onePoint[1], x2, y2, twoPoint[0], twoPoint[1]);}/*** 获取线上点坐标** @param lenght 线上点距离起始点(x1,y1)长度* @param x1 起始点x坐标* @param y1 起始点y坐标* @param x2 结束点x坐标* @param y2 结束点y坐标* @return*/public static float[] getOnLinePointLocationStart(float lenght, float x1, float y1, float x2, float y2) {double degree = getDegree(x1, y1, x2, y2);double dx = getRightSideFromDegree(degree, lenght);double dy = getLeftSideFromDegree(degree, lenght);double v2 = x1 + dx;double v3 = y1 + dy;return new float[]{(float) v2, (float) v3};}/*** 获取线上点坐标** @param lenght 线上点距离结束点(x2,y2)长度* @param x1 起始点x坐标* @param y1 起始点y坐标* @param x2 结束点x坐标* @param y2 结束点y坐标* @return*/public static float[] getOnLinePointLocationEnd(float lenght, float x1, float y1, float x2, float y2) {double degree = MathHelper.getDegree(x1, y1, x2, y2);double dx = MathHelper.getRightSideFromDegree(degree, lenght);double dy = MathHelper.getLeftSideFromDegree(degree, lenght);double v2 = x2 - dx;double v3 = y2 - dy;return new float[]{(float) v2, (float) v3};}//两点间的角度private static double getDegree(float sx, float sy, float tx, float ty) {float nX = tx - sx;float nY = ty - sy;double angrad = 0d, angel = 0d, tpi = 0d;float tan = 0.0f;if (Float.compare(nX, 0.0f) != 0) {tan = Math.abs(nY / nX);angel = Math.atan(tan);if (Float.compare(nX, 0.0f) == 1) {if (Float.compare(nY, 0.0f) == 1 || Float.compare(nY, 0.0f) == 0) {angrad = angel;} else {angrad = 2 * Math.PI - angel;}} else {if (Float.compare(nY, 0.0f) == 1 || Float.compare(nY, 0.0f) == 0) {angrad = Math.PI - angel;} else {angrad = Math.PI + angel;}}} else {tpi = Math.PI / 2;if (Float.compare(nY, 0.0f) == 1) {angrad = tpi;} else {angrad = -1 * tpi;}}return Math.toDegrees(angrad);}/*** 直角三角形 根据角度和斜边求直角边** @param degree 角度* @param width 斜边* @return 直角边长*/private static double getRightSideFromDegree(double degree, double width) {double cos = Math.cos(Math.toRadians(degree));return width * cos;}private static double getLeftSideFromDegree(double degree, double width) {double sin = Math.sin(Math.toRadians(degree));return width * sin;}
}
实践:绘制带箭头的提示框背景
第一步:先绘制带圆角的三角形。
三角形只有一个角导圆角
int r = 10;//圆角尺寸int ph = 30;//箭头离左侧距离int arrowsHeight = 35;//箭头高度Point p1 = new Point(ph, arrowsHeight);Point p2 = new Point(ph + arrowsHeight * 2, arrowsHeight);Point p3 = new Point(ph + arrowsHeight, 0);Path path = SimplePath.buildle().setPath(new Path())//设置path (可以设置也可以不设置, 若不设置工具类自己创建一个path对象).moveTo(p1.x, p1.y)//起始点.lineTo(p2.x, p2.y).lineTo(p3.x, p3.y, r, r).close().build();
效果如下:
第二步:添加圆角矩形
int rectRadius = 30; path.addRoundRect(new RectF(0,arrowsHeight, getBounds().right, getBounds().bottom), rectRadius, rectRadius ,Path.Direction.CW);
第三步:创建自定义Drawable, 将path绘制出来,再将drawable设置为textView 背景, 最后给textView设置padding即可。
效果如下: