玩家结构体包含了玩家类型,玩家位置,玩家初始化构造函数还有画自己的函数方法
玩家结构体
enum E_PlayerType//玩家类型的枚举
{Player,Robot,
}
struct Player
{public E_PlayerType type;//用地图上的索引代替坐标public mapIndex;public Player(int index,E_PlayerType type){mapIndex=index;this.type=type;}//用Map结构体申明一个mapInfo作为参数传入Drawpublic void Draw (Map mapInfo){//用Grid结构体申明一个变量grid,再从mapInfo中获取索引信息Grid grid=mapInfo.grids[mapIndex];Console.SetCursorPosition(grid.pos.x,grid.pos.y);switch (E_PlayerType){case E_PlayerType.Player:Console.Foregroundcolor=ConsoleColor.Cyan;Console.Write("★");break;case E_PlayerType.Robot:Console.Foregroundcolor=ConsoleColor.Megenta;Console.Write("▲");break;}}
}
玩家初始化
Player player = new Player(0,E_PlayerType.Player);
Player robot = new Player(0,E_PlayerType.Robot);
DrawPlayer(player,robot,map);
玩家初始化
static void DrawPlayer(Player player,Player robot,Map map)
{if(player.mapIndex==robot.mapIndex){Grid grid = map.grids[player.mapIndex];Console.SetCursorPosition(grid.pos.x,grid.pos_y);Console.Foregroundcolor = ConsoleColor.DrakGreen;Console.Write("⚪");}else{player.Draw(map);robot.Draw(map);}
}